Mesh Oriented datABase  (version 5.5.0)
An array-based unstructured mesh library
moab::GeomUtil Namespace Reference

Classes

class  VolMap
 Class representing a 3-D mapping function (e.g. shape function for volume element) More...
 
class  LinearHexMap
 Shape function for trilinear hexahedron. More...
 

Enumerations

enum  intersection_type {
  NONE = 0 , INTERIOR , NODE0 , NODE1 ,
  NODE2 , EDGE0 , EDGE1 , EDGE2
}
 Plücker test for intersection between a ray and a triangle. More...
 

Functions

static void min_max_3 (double a, double b, double c, double &min, double &max)
 
static double dot_abs (const CartVect &u, const CartVect &v)
 
bool segment_box_intersect (CartVect box_min, CartVect box_max, const CartVect &seg_pt, const CartVect &seg_unit_dir, double &seg_start, double &seg_end)
 
bool first (const CartVect &a, const CartVect &b)
 
double plucker_edge_test (const CartVect &vertexa, const CartVect &vertexb, const CartVect &ray, const CartVect &ray_normal)
 
bool plucker_ray_tri_intersect (const CartVect vertices[3], const CartVect &origin, const CartVect &direction, double &dist_out, const double *nonneg_ray_len, const double *neg_ray_len, const int *orientation, intersection_type *type)
 
bool ray_tri_intersect (const CartVect vertices[3], const CartVect &ray_point, const CartVect &ray_unit_direction, double &t_out, const double *ray_length=0)
 Test for intersection between a ray and a triangle. More...
 
bool ray_box_intersect (const CartVect &box_min, const CartVect &box_max, const CartVect &ray_pt, const CartVect &ray_dir, double &t_enter, double &t_exit)
 Find range of overlap between ray and axis-aligned box. More...
 
bool box_plane_overlap (const CartVect &plane_normal, double plane_coeff, CartVect box_min_corner, CartVect box_max_corner)
 Test if plane intersects axis-aligned box. More...
 
bool box_tri_overlap (const CartVect triangle_corners[3], const CartVect &box_center, const CartVect &box_half_dims)
 Test if triangle intersects axis-aligned box. More...
 
bool box_tri_overlap (const CartVect triangle_corners[3], const CartVect &box_min_corner, const CartVect &box_max_corner, double tolerance)
 Test if triangle intersects axis-aligned box. More...
 
bool box_elem_overlap (const CartVect *elem_corners, EntityType elem_type, const CartVect &box_center, const CartVect &box_half_dims, int nodecount=0)
 Test if the specified element intersects an axis-aligned box. More...
 
static CartVect quad_norm (const CartVect &v1, const CartVect &v2, const CartVect &v3, const CartVect &v4)
 
static CartVect tri_norm (const CartVect &v1, const CartVect &v2, const CartVect &v3)
 
bool box_linear_elem_overlap (const CartVect *elem_corners, EntityType elem_type, const CartVect &box_center, const CartVect &box_half_dims)
 Test if the specified element intersects an axis-aligned box. More...
 
bool box_linear_elem_overlap (const CartVect *elem_corners, EntityType elem_type, const CartVect &box_half_dims)
 Test if the specified element intersects an axis-aligned box. More...
 
bool box_hex_overlap (const CartVect *elem_corners, const CartVect &center, const CartVect &dims)
 
static bool box_tet_overlap_edge (const CartVect &dims, const CartVect &edge, const CartVect &ve, const CartVect &v1, const CartVect &v2)
 
bool box_tet_overlap (const CartVect *corners_in, const CartVect &center, const CartVect &dims)
 
void closest_location_on_tri (const CartVect &location, const CartVect *vertices, CartVect &closest_out)
 find closest location on triangle More...
 
void closest_location_on_tri (const CartVect &location, const CartVect *vertices, double tolerance, CartVect &closest_out, int &closest_topo)
 find closest topological location on triangle More...
 
void closest_location_on_polygon (const CartVect &location, const CartVect *vertices, int num_vertices, CartVect &closest_out)
 find closest location on polygon More...
 
void closest_location_on_box (const CartVect &min, const CartVect &max, const CartVect &point, CartVect &closest)
 
bool box_point_overlap (const CartVect &box_min_corner, const CartVect &box_max_corner, const CartVect &point, double tolerance)
 
bool boxes_overlap (const CartVect &box_min1, const CartVect &box_max1, const CartVect &box_min2, const CartVect &box_max2, double tolerance)
 
bool bounding_boxes_overlap (const CartVect *list1, int num1, const CartVect *list2, int num2, double tolerance)
 
bool bounding_boxes_overlap_2d (const double *list1, int num1, const double *list2, int num2, double tolerance)
 
bool nat_coords_trilinear_hex (const CartVect *corner_coords, const CartVect &x, CartVect &xi, double tol)
 
bool point_in_trilinear_hex (const CartVect *hex, const CartVect &xyz, double etol)
 
bool box_hex_overlap (const CartVect hexv[8], const CartVect &box_center, const CartVect &box_dims)
 
bool box_tet_overlap (const CartVect tet_corners[4], const CartVect &box_center, const CartVect &box_dims)
 

Variables

const intersection_type type_list [] = { INTERIOR, EDGE0, EDGE1, NODE1, EDGE2, NODE0, NODE2 }
 

Enumeration Type Documentation

◆ intersection_type

Plücker test for intersection between a ray and a triangle.

Parameters
verticesNodes of the triangle.
ray_pointThe start point of the ray.
ray_unit_directionThe direction of the ray. Must be a unit vector.
t_outOutput: The distance along the ray from ray_point in the direction of ray_unit_direction at which the ray intersected the triangle.
nonneg_ray_lengthOptional: If non-null, a maximum length for the ray, converting this function to a segment-tri-intersect test.
neg_ray_lengthOptional: If non-null, a maximum length for the ray behind the origin, converting this function to a segment-tri-intersect test.
orientationOptional: Reject intersections without the specified orientation of ray with respect to triangle normal vector. Indicate desired orientation by passing 1 (forward), -1 (reverse), or 0 (no preference).
int_typeOptional Output: The type of intersection; used to identify edge/node intersections.
Returns
true if intersection, false otherwise.
Enumerator
NONE 
INTERIOR 
NODE0 
NODE1 
NODE2 
EDGE0 
EDGE1 
EDGE2 

Definition at line 105 of file GeomUtil.hpp.

106  {
107  NONE = 0,
108  INTERIOR,
109  NODE0,
110  NODE1,
111  NODE2,
112  EDGE0,
113  EDGE1,
114  EDGE2
115  };

Function Documentation

◆ bounding_boxes_overlap()

bool moab::GeomUtil::bounding_boxes_overlap ( const CartVect list1,
int  num1,
const CartVect list2,
int  num2,
double  tolerance 
)

Definition at line 1351 of file GeomUtil.cpp.

1352  {
1353  assert( num1 >= 1 && num2 >= 1 );
1354  CartVect box_min1 = list1[0], box_max1 = list1[0];
1355  CartVect box_min2 = list2[0], box_max2 = list2[0];
1356  for( int i = 1; i < num1; i++ )
1357  {
1358  for( int k = 0; k < 3; k++ )
1359  {
1360  double val = list1[i][k];
1361  if( box_min1[k] > val ) box_min1[k] = val;
1362  if( box_max1[k] < val ) box_max1[k] = val;
1363  }
1364  }
1365  for( int i = 1; i < num2; i++ )
1366  {
1367  for( int k = 0; k < 3; k++ )
1368  {
1369  double val = list2[i][k];
1370  if( box_min2[k] > val ) box_min2[k] = val;
1371  if( box_max2[k] < val ) box_max2[k] = val;
1372  }
1373  }
1374 
1375  return boxes_overlap( box_min1, box_max1, box_min2, box_max2, tolerance );
1376  }

References boxes_overlap(), and moab::tolerance.

Referenced by moab::Intx2MeshInPlane::computeIntersectionBetweenTgtAndSrc(), moab::Intx2MeshOnSphere::computeIntersectionBetweenTgtAndSrc(), and moab::IntxRllCssphere::computeIntersectionBetweenTgtAndSrc().

◆ bounding_boxes_overlap_2d()

bool moab::GeomUtil::bounding_boxes_overlap_2d ( const double *  list1,
int  num1,
const double *  list2,
int  num2,
double  tolerance 
)

Definition at line 1379 of file GeomUtil.cpp.

1380  {
1381  /*
1382  * box1:
1383  * (bmax11, bmax12)
1384  * |-------|
1385  * | |
1386  * |-------|
1387  * (bmin11, bmin12)
1388 
1389  * box2:
1390  * (bmax21, bmax22)
1391  * |----------|
1392  * | |
1393  * |----------|
1394  * (bmin21, bmin22)
1395  */
1396  double bmin11, bmax11, bmin12, bmax12;
1397  bmin11 = bmax11 = list1[0];
1398  bmin12 = bmax12 = list1[1];
1399 
1400  double bmin21, bmax21, bmin22, bmax22;
1401  bmin21 = bmax21 = list2[0];
1402  bmin22 = bmax22 = list2[1];
1403 
1404  for( int i = 1; i < num1; i++ )
1405  {
1406  if( bmin11 > list1[2 * i] ) bmin11 = list1[2 * i];
1407  if( bmax11 < list1[2 * i] ) bmax11 = list1[2 * i];
1408  if( bmin12 > list1[2 * i + 1] ) bmin12 = list1[2 * i + 1];
1409  if( bmax12 < list1[2 * i + 1] ) bmax12 = list1[2 * i + 1];
1410  }
1411  for( int i = 1; i < num2; i++ )
1412  {
1413  if( bmin21 > list2[2 * i] ) bmin21 = list2[2 * i];
1414  if( bmax21 < list2[2 * i] ) bmax21 = list2[2 * i];
1415  if( bmin22 > list2[2 * i + 1] ) bmin22 = list2[2 * i + 1];
1416  if( bmax22 < list2[2 * i + 1] ) bmax22 = list2[2 * i + 1];
1417  }
1418 
1419  if( ( bmax11 < bmin21 + tolerance ) || ( bmax21 < bmin11 + tolerance ) ) return false;
1420 
1421  if( ( bmax12 < bmin22 + tolerance ) || ( bmax22 < bmin12 + tolerance ) ) return false;
1422 
1423  return true;
1424  }

References moab::tolerance.

Referenced by moab::Intx2MeshOnSphere::computeIntersectionBetweenTgtAndSrc().

◆ box_elem_overlap()

bool moab::GeomUtil::box_elem_overlap ( const CartVect elem_corners,
EntityType  elem_type,
const CartVect box_center,
const CartVect box_half_dims,
int  nodecount = 0 
)

Test if the specified element intersects an axis-aligned box.

Test if element intersects axis-aligned box. Use element-specific optimization if available, otherwise call box_general_elem_overlap.

Parameters
elem_cornersThe coordinates of the element vertices
elem_typeThe toplogy of the element.
box_centerThe center of the axis-aligned box
box_half_dimsHalf of the width of the box in each axial direction.

Definition at line 519 of file GeomUtil.cpp.

524  {
525 
526  switch( elem_type )
527  {
528  case MBTRI:
529  return box_tri_overlap( elem_corners, center, dims );
530  case MBTET:
531  return box_tet_overlap( elem_corners, center, dims );
532  case MBHEX:
533  return box_hex_overlap( elem_corners, center, dims );
534  case MBPOLYGON: {
535  CartVect vt[3];
536  vt[0] = elem_corners[0];
537  vt[1] = elem_corners[1];
538  for( int j = 2; j < nodecount; j++ )
539  {
540  vt[2] = elem_corners[j];
541  if( box_tri_overlap( vt, center, dims ) ) return true;
542  }
543  // none of the triangles overlap, then we return false
544  return false;
545  }
546  case MBPOLYHEDRON:
547  assert( false );
548  return false;
549  default:
550  return box_linear_elem_overlap( elem_corners, elem_type, center, dims );
551  }
552  }

References box_hex_overlap(), box_linear_elem_overlap(), box_tet_overlap(), box_tri_overlap(), center(), MBHEX, MBPOLYGON, MBPOLYHEDRON, MBTET, and MBTRI.

Referenced by moab::AdaptiveKDTree::intersect_children_with_elems().

◆ box_hex_overlap() [1/2]

bool moab::GeomUtil::box_hex_overlap ( const CartVect elem_corners,
const CartVect center,
const CartVect dims 
)

Definition at line 744 of file GeomUtil.cpp.

745  {
746  // Do Separating Axis Theorem:
747  // If the element and the box overlap, then the 1D projections
748  // onto at least one of the axes in the following three sets
749  // must overlap (assuming convex polyhedral element).
750  // 1) The normals of the faces of the box (the principal axes)
751  // 2) The crossproduct of each element edge with each box edge
752  // (crossproduct of each edge with each principal axis)
753  // 3) The normals of the faces of the element
754 
755  unsigned i, e, f; // loop counters
756  double dot, cross[2], tmp;
757  CartVect norm;
758  const CartVect corners[8] = { elem_corners[0] - center, elem_corners[1] - center, elem_corners[2] - center,
759  elem_corners[3] - center, elem_corners[4] - center, elem_corners[5] - center,
760  elem_corners[6] - center, elem_corners[7] - center };
761 
762  // test box face normals (principal axes)
763  int not_less[3] = { 8, 8, 8 };
764  int not_greater[3] = { 8, 8, 8 };
765  int not_inside;
766  for( i = 0; i < 8; ++i )
767  { // for each element corner
768  not_inside = 3;
769 
770  if( corners[i][0] < -dims[0] )
771  --not_less[0];
772  else if( corners[i][0] > dims[0] )
773  --not_greater[0];
774  else
775  --not_inside;
776 
777  if( corners[i][1] < -dims[1] )
778  --not_less[1];
779  else if( corners[i][1] > dims[1] )
780  --not_greater[1];
781  else
782  --not_inside;
783 
784  if( corners[i][2] < -dims[2] )
785  --not_less[2];
786  else if( corners[i][2] > dims[2] )
787  --not_greater[2];
788  else
789  --not_inside;
790 
791  if( !not_inside ) return true;
792  }
793  // If all points less than min_x of box, then
794  // not_less[0] == 0, and therefore
795  // the following product is zero.
796  if( not_greater[0] * not_greater[1] * not_greater[2] * not_less[0] * not_less[1] * not_less[2] == 0 )
797  return false;
798 
799  // Test edge-edge crossproducts
800  const unsigned edges[12][2] = { { 0, 1 }, { 0, 4 }, { 0, 3 }, { 2, 3 }, { 2, 1 }, { 2, 6 },
801  { 5, 6 }, { 5, 1 }, { 5, 4 }, { 7, 4 }, { 7, 3 }, { 7, 6 } };
802 
803  // Edge directions for box are principal axis, so
804  // for each element edge, check along the cross-product
805  // of that edge with each of the tree principal axes.
806  for( e = 0; e < 12; ++e )
807  { // for each element edge
808  // get which element vertices bound the edge
809  const CartVect& v0 = corners[edges[e][0]];
810  const CartVect& v1 = corners[edges[e][1]];
811 
812  // X-Axis
813 
814  // calculate crossproduct: axis x (v1 - v0),
815  // where v1 and v0 are edge vertices.
816  cross[0] = v0[2] - v1[2];
817  cross[1] = v1[1] - v0[1];
818  // skip if parallel
819  if( ( cross[0] * cross[0] + cross[1] * cross[1] ) >= std::numeric_limits< double >::epsilon() )
820  {
821  dot = fabs( cross[0] * dims[1] ) + fabs( cross[1] * dims[2] );
822  not_less[0] = not_greater[0] = 7;
823  for( i = ( edges[e][0] + 1 ) % 8; i != edges[e][0]; i = ( i + 1 ) % 8 )
824  { // for each element corner
825  tmp = cross[0] * corners[i][1] + cross[1] * corners[i][2];
826  not_less[0] -= ( tmp < -dot );
827  not_greater[0] -= ( tmp > dot );
828  }
829 
830  if( not_less[0] * not_greater[0] == 0 ) return false;
831  }
832 
833  // Y-Axis
834 
835  // calculate crossproduct: axis x (v1 - v0),
836  // where v1 and v0 are edge vertices.
837  cross[0] = v0[0] - v1[0];
838  cross[1] = v1[2] - v0[2];
839  // skip if parallel
840  if( ( cross[0] * cross[0] + cross[1] * cross[1] ) >= std::numeric_limits< double >::epsilon() )
841  {
842  dot = fabs( cross[0] * dims[2] ) + fabs( cross[1] * dims[0] );
843  not_less[0] = not_greater[0] = 7;
844  for( i = ( edges[e][0] + 1 ) % 8; i != edges[e][0]; i = ( i + 1 ) % 8 )
845  { // for each element corner
846  tmp = cross[0] * corners[i][2] + cross[1] * corners[i][0];
847  not_less[0] -= ( tmp < -dot );
848  not_greater[0] -= ( tmp > dot );
849  }
850 
851  if( not_less[0] * not_greater[0] == 0 ) return false;
852  }
853 
854  // Z-Axis
855 
856  // calculate crossproduct: axis x (v1 - v0),
857  // where v1 and v0 are edge vertices.
858  cross[0] = v0[1] - v1[1];
859  cross[1] = v1[0] - v0[0];
860  // skip if parallel
861  if( ( cross[0] * cross[0] + cross[1] * cross[1] ) >= std::numeric_limits< double >::epsilon() )
862  {
863  dot = fabs( cross[0] * dims[0] ) + fabs( cross[1] * dims[1] );
864  not_less[0] = not_greater[0] = 7;
865  for( i = ( edges[e][0] + 1 ) % 8; i != edges[e][0]; i = ( i + 1 ) % 8 )
866  { // for each element corner
867  tmp = cross[0] * corners[i][0] + cross[1] * corners[i][1];
868  not_less[0] -= ( tmp < -dot );
869  not_greater[0] -= ( tmp > dot );
870  }
871 
872  if( not_less[0] * not_greater[0] == 0 ) return false;
873  }
874  }
875 
876  // test element face normals
877  const unsigned faces[6][4] = { { 0, 1, 2, 3 }, { 0, 1, 5, 4 }, { 1, 2, 6, 5 },
878  { 2, 6, 7, 3 }, { 3, 7, 4, 0 }, { 7, 4, 5, 6 } };
879  for( f = 0; f < 6; ++f )
880  {
881  norm = quad_norm( corners[faces[f][0]], corners[faces[f][1]], corners[faces[f][2]], corners[faces[f][3]] );
882 
883  dot = dot_abs( norm, dims );
884 
885  // for each element vertex
886  not_less[0] = not_greater[0] = 8;
887  for( i = 0; i < 8; ++i )
888  {
889  tmp = norm % corners[i];
890  not_less[0] -= ( tmp < -dot );
891  not_greater[0] -= ( tmp > dot );
892  }
893 
894  if( not_less[0] * not_greater[0] == 0 ) return false;
895  }
896 
897  // Overlap on all tested axes.
898  return true;
899  }

References center(), moab::cross(), moab::dot(), dot_abs(), and quad_norm().

Referenced by box_elem_overlap().

◆ box_hex_overlap() [2/2]

bool moab::GeomUtil::box_hex_overlap ( const CartVect  hexv[8],
const CartVect box_center,
const CartVect box_dims 
)

◆ box_linear_elem_overlap() [1/2]

bool moab::GeomUtil::box_linear_elem_overlap ( const CartVect elem_corners,
EntityType  elem_type,
const CartVect box_center,
const CartVect box_half_dims 
)

Test if the specified element intersects an axis-aligned box.

Uses MBCN and separating axis theorem for general algorithm that works for all fixed-size elements (not poly*).

Parameters
elem_cornersThe coordinates of the element vertices
elem_typeThe toplogy of the element.
box_centerThe center of the axis-aligned box
box_half_dimsHalf of the width of the box in each axial direction.

Definition at line 564 of file GeomUtil.cpp.

568  {
569  CartVect corners[8];
570  const unsigned num_corner = CN::VerticesPerEntity( type );
571  assert( num_corner <= sizeof( corners ) / sizeof( corners[0] ) );
572  for( unsigned i = 0; i < num_corner; ++i )
573  corners[i] = elem_corners[i] - box_center;
574  return box_linear_elem_overlap( corners, type, box_halfdims );
575  }

References moab::CN::VerticesPerEntity().

Referenced by box_elem_overlap().

◆ box_linear_elem_overlap() [2/2]

bool moab::GeomUtil::box_linear_elem_overlap ( const CartVect elem_corners,
EntityType  elem_type,
const CartVect box_half_dims 
)

Test if the specified element intersects an axis-aligned box.

Uses MBCN and separating axis theorem for general algorithm that works for all fixed-size elements (not poly*). Box and element vertices must be translated such that box center is at origin.

Parameters
elem_cornersThe coordinates of the element vertices, in local coordinate system of box.
elem_typeThe toplogy of the element.
box_half_dimsHalf of the width of the box in each axial direction.

Definition at line 577 of file GeomUtil.cpp.

578  {
579  // Do Separating Axis Theorem:
580  // If the element and the box overlap, then the 1D projections
581  // onto at least one of the axes in the following three sets
582  // must overlap (assuming convex polyhedral element).
583  // 1) The normals of the faces of the box (the principal axes)
584  // 2) The crossproduct of each element edge with each box edge
585  // (crossproduct of each edge with each principal axis)
586  // 3) The normals of the faces of the element
587 
588  int e, f; // loop counters
589  int i;
590  double dot, cross[2], tmp;
591  CartVect norm;
592  int indices[4]; // element edge/face vertex indices
593 
594  // test box face normals (principal axes)
595  const int num_corner = CN::VerticesPerEntity( type );
596  int not_less[3] = { num_corner, num_corner, num_corner };
597  int not_greater[3] = { num_corner, num_corner, num_corner };
598  int not_inside;
599  for( i = 0; i < num_corner; ++i )
600  { // for each element corner
601  not_inside = 3;
602 
603  if( elem_corners[i][0] < -dims[0] )
604  --not_less[0];
605  else if( elem_corners[i][0] > dims[0] )
606  --not_greater[0];
607  else
608  --not_inside;
609 
610  if( elem_corners[i][1] < -dims[1] )
611  --not_less[1];
612  else if( elem_corners[i][1] > dims[1] )
613  --not_greater[1];
614  else
615  --not_inside;
616 
617  if( elem_corners[i][2] < -dims[2] )
618  --not_less[2];
619  else if( elem_corners[i][2] > dims[2] )
620  --not_greater[2];
621  else
622  --not_inside;
623 
624  if( !not_inside ) return true;
625  }
626  // If all points less than min_x of box, then
627  // not_less[0] == 0, and therefore
628  // the following product is zero.
629  if( not_greater[0] * not_greater[1] * not_greater[2] * not_less[0] * not_less[1] * not_less[2] == 0 )
630  return false;
631 
632  // Test edge-edge crossproducts
633 
634  // Edge directions for box are principal axis, so
635  // for each element edge, check along the cross-product
636  // of that edge with each of the tree principal axes.
637  const int num_edge = CN::NumSubEntities( type, 1 );
638  for( e = 0; e < num_edge; ++e )
639  { // for each element edge
640  // get which element vertices bound the edge
641  CN::SubEntityVertexIndices( type, 1, e, indices );
642 
643  // X-Axis
644 
645  // calculate crossproduct: axis x (v1 - v0),
646  // where v1 and v0 are edge vertices.
647  cross[0] = elem_corners[indices[0]][2] - elem_corners[indices[1]][2];
648  cross[1] = elem_corners[indices[1]][1] - elem_corners[indices[0]][1];
649  // skip if parallel
650  if( ( cross[0] * cross[0] + cross[1] * cross[1] ) >= std::numeric_limits< double >::epsilon() )
651  {
652  dot = fabs( cross[0] * dims[1] ) + fabs( cross[1] * dims[2] );
653  not_less[0] = not_greater[0] = num_corner - 1;
654  for( i = ( indices[0] + 1 ) % num_corner; i != indices[0]; i = ( i + 1 ) % num_corner )
655  { // for each element corner
656  tmp = cross[0] * elem_corners[i][1] + cross[1] * elem_corners[i][2];
657  not_less[0] -= ( tmp < -dot );
658  not_greater[0] -= ( tmp > dot );
659  }
660 
661  if( not_less[0] * not_greater[0] == 0 ) return false;
662  }
663 
664  // Y-Axis
665 
666  // calculate crossproduct: axis x (v1 - v0),
667  // where v1 and v0 are edge vertices.
668  cross[0] = elem_corners[indices[0]][0] - elem_corners[indices[1]][0];
669  cross[1] = elem_corners[indices[1]][2] - elem_corners[indices[0]][2];
670  // skip if parallel
671  if( ( cross[0] * cross[0] + cross[1] * cross[1] ) >= std::numeric_limits< double >::epsilon() )
672  {
673  dot = fabs( cross[0] * dims[2] ) + fabs( cross[1] * dims[0] );
674  not_less[0] = not_greater[0] = num_corner - 1;
675  for( i = ( indices[0] + 1 ) % num_corner; i != indices[0]; i = ( i + 1 ) % num_corner )
676  { // for each element corner
677  tmp = cross[0] * elem_corners[i][2] + cross[1] * elem_corners[i][0];
678  not_less[0] -= ( tmp < -dot );
679  not_greater[0] -= ( tmp > dot );
680  }
681 
682  if( not_less[0] * not_greater[0] == 0 ) return false;
683  }
684 
685  // Z-Axis
686 
687  // calculate crossproduct: axis x (v1 - v0),
688  // where v1 and v0 are edge vertices.
689  cross[0] = elem_corners[indices[0]][1] - elem_corners[indices[1]][1];
690  cross[1] = elem_corners[indices[1]][0] - elem_corners[indices[0]][0];
691  // skip if parallel
692  if( ( cross[0] * cross[0] + cross[1] * cross[1] ) >= std::numeric_limits< double >::epsilon() )
693  {
694  dot = fabs( cross[0] * dims[0] ) + fabs( cross[1] * dims[1] );
695  not_less[0] = not_greater[0] = num_corner - 1;
696  for( i = ( indices[0] + 1 ) % num_corner; i != indices[0]; i = ( i + 1 ) % num_corner )
697  { // for each element corner
698  tmp = cross[0] * elem_corners[i][0] + cross[1] * elem_corners[i][1];
699  not_less[0] -= ( tmp < -dot );
700  not_greater[0] -= ( tmp > dot );
701  }
702 
703  if( not_less[0] * not_greater[0] == 0 ) return false;
704  }
705  }
706 
707  // test element face normals
708  const int num_face = CN::NumSubEntities( type, 2 );
709  for( f = 0; f < num_face; ++f )
710  {
711  CN::SubEntityVertexIndices( type, 2, f, indices );
712  switch( CN::SubEntityType( type, 2, f ) )
713  {
714  case MBTRI:
715  norm = tri_norm( elem_corners[indices[0]], elem_corners[indices[1]], elem_corners[indices[2]] );
716  break;
717  case MBQUAD:
718  norm = quad_norm( elem_corners[indices[0]], elem_corners[indices[1]], elem_corners[indices[2]],
719  elem_corners[indices[3]] );
720  break;
721  default:
722  assert( false );
723  continue;
724  }
725 
726  dot = dot_abs( norm, dims );
727 
728  // for each element vertex
729  not_less[0] = not_greater[0] = num_corner;
730  for( i = 0; i < num_corner; ++i )
731  {
732  tmp = norm % elem_corners[i];
733  not_less[0] -= ( tmp < -dot );
734  not_greater[0] -= ( tmp > dot );
735  }
736 
737  if( not_less[0] * not_greater[0] == 0 ) return false;
738  }
739 
740  // Overlap on all tested axes.
741  return true;
742  }

References moab::cross(), moab::dot(), dot_abs(), MBQUAD, MBTRI, moab::CN::NumSubEntities(), quad_norm(), moab::CN::SubEntityType(), moab::CN::SubEntityVertexIndices(), tri_norm(), and moab::CN::VerticesPerEntity().

◆ box_plane_overlap()

bool moab::GeomUtil::box_plane_overlap ( const CartVect plane_normal,
double  plane_coeff,
CartVect  box_min_corner,
CartVect  box_max_corner 
)

Test if plane intersects axis-aligned box.

Test for intersection between an unbounded plane and an axis-aligned box.

Parameters
plane_normalVector in plane normal direction (need not be a unit vector). The N in the plane equation: N . X + D = 0
plane_coeffThe scalar 'D' term in the plane equation: N . X + D = 0
box_min_cornerThe smallest coordinates of the box along each axis. The corner of the box for which all three coordinate values are smaller than those of any other corner. The X, Y, Z values for the planes normal to those axes and bounding the box on the -X, -Y, and -Z sides respectively.
box_max_cornerThe largest coordinates of the box along each axis. The corner of the box for which all three coordinate values are larger than those of any other corner. The X, Y, Z values for the planes normal to those axes and bounding the box on the +X, +Y, and +Z sides respectively.
Returns
true if overlap, false otherwise.

Definition at line 399 of file GeomUtil.cpp.

400  {
401  if( normal[0] < 0.0 ) std::swap( min[0], max[0] );
402  if( normal[1] < 0.0 ) std::swap( min[1], max[1] );
403  if( normal[2] < 0.0 ) std::swap( min[2], max[2] );
404 
405  return ( normal % min <= -d ) && ( normal % max >= -d );
406  }

Referenced by box_tri_overlap().

◆ box_point_overlap()

bool moab::GeomUtil::box_point_overlap ( const CartVect box_min_corner,
const CartVect box_max_corner,
const CartVect point,
double  tolerance 
)

Definition at line 1322 of file GeomUtil.cpp.

1326  {
1327  CartVect closest;
1328  closest_location_on_box( box_min_corner, box_max_corner, point, closest );
1329  closest -= point;
1330  return closest % closest < tolerance * tolerance;
1331  }

References closest_location_on_box(), and moab::tolerance.

◆ box_tet_overlap() [1/2]

bool moab::GeomUtil::box_tet_overlap ( const CartVect corners_in,
const CartVect center,
const CartVect dims 
)

Definition at line 945 of file GeomUtil.cpp.

946  {
947  // Do Separating Axis Theorem:
948  // If the element and the box overlap, then the 1D projections
949  // onto at least one of the axes in the following three sets
950  // must overlap (assuming convex polyhedral element).
951  // 1) The normals of the faces of the box (the principal axes)
952  // 2) The crossproduct of each element edge with each box edge
953  // (crossproduct of each edge with each principal axis)
954  // 3) The normals of the faces of the element
955 
956  // Translate problem such that box center is at origin.
957  const CartVect corners[4] = { corners_in[0] - center, corners_in[1] - center, corners_in[2] - center,
958  corners_in[3] - center };
959 
960  // 0) Check if any vertex is within the box
961  if( fabs( corners[0][0] ) <= dims[0] && fabs( corners[0][1] ) <= dims[1] && fabs( corners[0][2] ) <= dims[2] )
962  return true;
963  if( fabs( corners[1][0] ) <= dims[0] && fabs( corners[1][1] ) <= dims[1] && fabs( corners[1][2] ) <= dims[2] )
964  return true;
965  if( fabs( corners[2][0] ) <= dims[0] && fabs( corners[2][1] ) <= dims[1] && fabs( corners[2][2] ) <= dims[2] )
966  return true;
967  if( fabs( corners[3][0] ) <= dims[0] && fabs( corners[3][1] ) <= dims[1] && fabs( corners[3][2] ) <= dims[2] )
968  return true;
969 
970  // 1) Check for overlap on each principal axis (box face normal)
971  // X
972  if( corners[0][0] < -dims[0] && corners[1][0] < -dims[0] && corners[2][0] < -dims[0] &&
973  corners[3][0] < -dims[0] )
974  return false;
975  if( corners[0][0] > dims[0] && corners[1][0] > dims[0] && corners[2][0] > dims[0] && corners[3][0] > dims[0] )
976  return false;
977  // Y
978  if( corners[0][1] < -dims[1] && corners[1][1] < -dims[1] && corners[2][1] < -dims[1] &&
979  corners[3][1] < -dims[1] )
980  return false;
981  if( corners[0][1] > dims[1] && corners[1][1] > dims[1] && corners[2][1] > dims[1] && corners[3][1] > dims[1] )
982  return false;
983  // Z
984  if( corners[0][2] < -dims[2] && corners[1][2] < -dims[2] && corners[2][2] < -dims[2] &&
985  corners[3][2] < -dims[2] )
986  return false;
987  if( corners[0][2] > dims[2] && corners[1][2] > dims[2] && corners[2][2] > dims[2] && corners[3][2] > dims[2] )
988  return false;
989 
990  // 3) test element face normals
991  CartVect norm;
992  double dot, dot1, dot2;
993 
994  const CartVect v01 = corners[1] - corners[0];
995  const CartVect v02 = corners[2] - corners[0];
996  norm = v01 * v02;
997  dot = dot_abs( norm, dims );
998  dot1 = norm % corners[0];
999  dot2 = norm % corners[3];
1000  if( dot1 > dot2 ) std::swap( dot1, dot2 );
1001  if( dot2 < -dot || dot1 > dot ) return false;
1002 
1003  const CartVect v03 = corners[3] - corners[0];
1004  norm = v03 * v01;
1005  dot = dot_abs( norm, dims );
1006  dot1 = norm % corners[0];
1007  dot2 = norm % corners[2];
1008  if( dot1 > dot2 ) std::swap( dot1, dot2 );
1009  if( dot2 < -dot || dot1 > dot ) return false;
1010 
1011  norm = v02 * v03;
1012  dot = dot_abs( norm, dims );
1013  dot1 = norm % corners[0];
1014  dot2 = norm % corners[1];
1015  if( dot1 > dot2 ) std::swap( dot1, dot2 );
1016  if( dot2 < -dot || dot1 > dot ) return false;
1017 
1018  const CartVect v12 = corners[2] - corners[1];
1019  const CartVect v13 = corners[3] - corners[1];
1020  norm = v13 * v12;
1021  dot = dot_abs( norm, dims );
1022  dot1 = norm % corners[0];
1023  dot2 = norm % corners[1];
1024  if( dot1 > dot2 ) std::swap( dot1, dot2 );
1025  if( dot2 < -dot || dot1 > dot ) return false;
1026 
1027  // 2) test edge-edge cross products
1028 
1029  const CartVect v23 = corners[3] - corners[2];
1030  return box_tet_overlap_edge( dims, v01, corners[0], corners[2], corners[3] ) &&
1031  box_tet_overlap_edge( dims, v02, corners[0], corners[1], corners[3] ) &&
1032  box_tet_overlap_edge( dims, v03, corners[0], corners[1], corners[2] ) &&
1033  box_tet_overlap_edge( dims, v12, corners[1], corners[0], corners[3] ) &&
1034  box_tet_overlap_edge( dims, v13, corners[1], corners[0], corners[2] ) &&
1035  box_tet_overlap_edge( dims, v23, corners[2], corners[0], corners[1] );
1036  }

References box_tet_overlap_edge(), center(), moab::dot(), and dot_abs().

Referenced by box_elem_overlap().

◆ box_tet_overlap() [2/2]

bool moab::GeomUtil::box_tet_overlap ( const CartVect  tet_corners[4],
const CartVect box_center,
const CartVect box_dims 
)

◆ box_tet_overlap_edge()

static bool moab::GeomUtil::box_tet_overlap_edge ( const CartVect dims,
const CartVect edge,
const CartVect ve,
const CartVect v1,
const CartVect v2 
)
inlinestatic

Definition at line 901 of file GeomUtil.cpp.

906  {
907  double dot, dot1, dot2, dot3, min, max;
908 
909  // edge x X
910  if( fabs( edge[1] * edge[2] ) > std::numeric_limits< double >::epsilon() )
911  {
912  dot = fabs( edge[2] ) * dims[1] + fabs( edge[1] ) * dims[2];
913  dot1 = edge[2] * ve[1] - edge[1] * ve[2];
914  dot2 = edge[2] * v1[1] - edge[1] * v1[2];
915  dot3 = edge[2] * v2[1] - edge[1] * v2[2];
916  min_max_3( dot1, dot2, dot3, min, max );
917  if( max < -dot || min > dot ) return false;
918  }
919 
920  // edge x Y
921  if( fabs( edge[1] * edge[2] ) > std::numeric_limits< double >::epsilon() )
922  {
923  dot = fabs( edge[2] ) * dims[0] + fabs( edge[0] ) * dims[2];
924  dot1 = -edge[2] * ve[0] + edge[0] * ve[2];
925  dot2 = -edge[2] * v1[0] + edge[0] * v1[2];
926  dot3 = -edge[2] * v2[0] + edge[0] * v2[2];
927  min_max_3( dot1, dot2, dot3, min, max );
928  if( max < -dot || min > dot ) return false;
929  }
930 
931  // edge x Z
932  if( fabs( edge[1] * edge[2] ) > std::numeric_limits< double >::epsilon() )
933  {
934  dot = fabs( edge[1] ) * dims[0] + fabs( edge[0] ) * dims[1];
935  dot1 = edge[1] * ve[0] - edge[0] * ve[1];
936  dot2 = edge[1] * v1[0] - edge[0] * v1[1];
937  dot3 = edge[1] * v2[0] - edge[0] * v2[1];
938  min_max_3( dot1, dot2, dot3, min, max );
939  if( max < -dot || min > dot ) return false;
940  }
941 
942  return true;
943  }

References moab::dot(), and min_max_3().

Referenced by box_tet_overlap().

◆ box_tri_overlap() [1/2]

bool moab::GeomUtil::box_tri_overlap ( const CartVect  triangle_corners[3],
const CartVect box_center,
const CartVect box_half_dims 
)

Test if triangle intersects axis-aligned box.

Test if a triangle intersects an axis-aligned box.

Parameters
triangle_cornersThe corners of the triangle.
box_centerThe center of the box.
box_hanf_dimsThe distance along each axis, respectively, from the box_center to the boundary of the box.
Returns
true if overlap, false otherwise.

Definition at line 425 of file GeomUtil.cpp.

426  {
427  // translate everything such that box is centered at origin
428  const CartVect v0( vertices[0] - box_center );
429  const CartVect v1( vertices[1] - box_center );
430  const CartVect v2( vertices[2] - box_center );
431 
432  // do case 1) tests
433  if( v0[0] > box_dims[0] && v1[0] > box_dims[0] && v2[0] > box_dims[0] ) return false;
434  if( v0[1] > box_dims[1] && v1[1] > box_dims[1] && v2[1] > box_dims[1] ) return false;
435  if( v0[2] > box_dims[2] && v1[2] > box_dims[2] && v2[2] > box_dims[2] ) return false;
436  if( v0[0] < -box_dims[0] && v1[0] < -box_dims[0] && v2[0] < -box_dims[0] ) return false;
437  if( v0[1] < -box_dims[1] && v1[1] < -box_dims[1] && v2[1] < -box_dims[1] ) return false;
438  if( v0[2] < -box_dims[2] && v1[2] < -box_dims[2] && v2[2] < -box_dims[2] ) return false;
439 
440  // compute triangle edge vectors
441  const CartVect e0( vertices[1] - vertices[0] );
442  const CartVect e1( vertices[2] - vertices[1] );
443  const CartVect e2( vertices[0] - vertices[2] );
444 
445  // do case 3) tests
446  double fex, fey, fez, p0, p1, p2, rad;
447  fex = fabs( e0[0] );
448  fey = fabs( e0[1] );
449  fez = fabs( e0[2] );
450 
451  p0 = e0[2] * v0[1] - e0[1] * v0[2];
452  p2 = e0[2] * v2[1] - e0[1] * v2[2];
453  rad = fez * box_dims[1] + fey * box_dims[2];
454  CHECK_RANGE( p0, p2, rad );
455 
456  p0 = -e0[2] * v0[0] + e0[0] * v0[2];
457  p2 = -e0[2] * v2[0] + e0[0] * v2[2];
458  rad = fez * box_dims[0] + fex * box_dims[2];
459  CHECK_RANGE( p0, p2, rad );
460 
461  p1 = e0[1] * v1[0] - e0[0] * v1[1];
462  p2 = e0[1] * v2[0] - e0[0] * v2[1];
463  rad = fey * box_dims[0] + fex * box_dims[1];
464  CHECK_RANGE( p1, p2, rad );
465 
466  fex = fabs( e1[0] );
467  fey = fabs( e1[1] );
468  fez = fabs( e1[2] );
469 
470  p0 = e1[2] * v0[1] - e1[1] * v0[2];
471  p2 = e1[2] * v2[1] - e1[1] * v2[2];
472  rad = fez * box_dims[1] + fey * box_dims[2];
473  CHECK_RANGE( p0, p2, rad );
474 
475  p0 = -e1[2] * v0[0] + e1[0] * v0[2];
476  p2 = -e1[2] * v2[0] + e1[0] * v2[2];
477  rad = fez * box_dims[0] + fex * box_dims[2];
478  CHECK_RANGE( p0, p2, rad );
479 
480  p0 = e1[1] * v0[0] - e1[0] * v0[1];
481  p1 = e1[1] * v1[0] - e1[0] * v1[1];
482  rad = fey * box_dims[0] + fex * box_dims[1];
483  CHECK_RANGE( p0, p1, rad );
484 
485  fex = fabs( e2[0] );
486  fey = fabs( e2[1] );
487  fez = fabs( e2[2] );
488 
489  p0 = e2[2] * v0[1] - e2[1] * v0[2];
490  p1 = e2[2] * v1[1] - e2[1] * v1[2];
491  rad = fez * box_dims[1] + fey * box_dims[2];
492  CHECK_RANGE( p0, p1, rad );
493 
494  p0 = -e2[2] * v0[0] + e2[0] * v0[2];
495  p1 = -e2[2] * v1[0] + e2[0] * v1[2];
496  rad = fez * box_dims[0] + fex * box_dims[2];
497  CHECK_RANGE( p0, p1, rad );
498 
499  p1 = e2[1] * v1[0] - e2[0] * v1[1];
500  p2 = e2[1] * v2[0] - e2[0] * v2[1];
501  rad = fey * box_dims[0] + fex * box_dims[1];
502  CHECK_RANGE( p1, p2, rad );
503 
504  // do case 2) test
505  CartVect n = e0 * e1;
506  return box_plane_overlap( n, -( n % v0 ), -box_dims, box_dims );
507  }

References box_plane_overlap(), and CHECK_RANGE.

Referenced by box_elem_overlap(), and box_tri_overlap().

◆ box_tri_overlap() [2/2]

bool moab::GeomUtil::box_tri_overlap ( const CartVect  triangle_corners[3],
const CartVect box_min_corner,
const CartVect box_max_corner,
double  tolerance 
)

Test if triangle intersects axis-aligned box.

Test if a triangle intersects an axis-aligned box.

Parameters
triangle_cornersThe corners of the triangle.
box_min_cornerThe smallest coordinates of the box along each axis. The corner of the box for which all three coordinate values are smaller than those of any other corner. The X, Y, Z values for the planes normal to those axes and bounding the box on the -X, -Y, and -Z sides respectively.
box_max_cornerThe largest coordinates of the box along each axis. The corner of the box for which all three coordinate values are larger than those of any other corner. The X, Y, Z values for the planes normal to those axes and bounding the box on the +X, +Y, and +Z sides respectively.
toleranceThe tolerance used in the intersection test. The box size is increased by this amount before the intersection test.
Returns
true if overlap, false otherwise.

Definition at line 509 of file GeomUtil.cpp.

513  {
514  const CartVect box_center = 0.5 * ( box_max_corner + box_min_corner );
515  const CartVect box_hf_dim = 0.5 * ( box_max_corner - box_min_corner );
516  return box_tri_overlap( triangle_corners, box_center, box_hf_dim + CartVect( tolerance ) );
517  }

References box_tri_overlap(), and moab::tolerance.

◆ boxes_overlap()

bool moab::GeomUtil::boxes_overlap ( const CartVect box_min1,
const CartVect box_max1,
const CartVect box_min2,
const CartVect box_max2,
double  tolerance 
)

Definition at line 1333 of file GeomUtil.cpp.

1338  {
1339 
1340  for( int k = 0; k < 3; k++ )
1341  {
1342  double b1min = box_min1[k], b1max = box_max1[k];
1343  double b2min = box_min2[k], b2max = box_max2[k];
1344  if( b1min - tolerance > b2max ) return false;
1345  if( b2min - tolerance > b1max ) return false;
1346  }
1347  return true;
1348  }

References moab::tolerance.

Referenced by bounding_boxes_overlap().

◆ closest_location_on_box()

void moab::GeomUtil::closest_location_on_box ( const CartVect min,
const CartVect max,
const CartVect point,
CartVect closest 
)

Definition at line 1315 of file GeomUtil.cpp.

1316  {
1317  closest[0] = point[0] < min[0] ? min[0] : point[0] > max[0] ? max[0] : point[0];
1318  closest[1] = point[1] < min[1] ? min[1] : point[1] > max[1] ? max[1] : point[1];
1319  closest[2] = point[2] < min[2] ? min[2] : point[2] > max[2] ? max[2] : point[2];
1320  }

Referenced by box_point_overlap().

◆ closest_location_on_polygon()

void moab::GeomUtil::closest_location_on_polygon ( const CartVect location,
const CartVect vertices,
int  num_vertices,
CartVect closest_out 
)

find closest location on polygon

Find closest location on polygon

Parameters
locationInput position to evaluate from
verticesArray of corner vertex coordinates.
num_verticesLength of 'vertices' array.
closest_outResult position

Definition at line 1244 of file GeomUtil.cpp.

1248  {
1249  const int n = num_vertices;
1250  CartVect d, p, v;
1251  double shortest_sqr, dist_sqr, t_closest, t;
1252  int i, e;
1253 
1254  // Find closest edge of polygon.
1255  e = n - 1;
1256  v = vertices[0] - vertices[e];
1257  t_closest = ( v % ( location - vertices[e] ) ) / ( v % v );
1258  if( t_closest < 0.0 )
1259  d = location - vertices[e];
1260  else if( t_closest > 1.0 )
1261  d = location - vertices[0];
1262  else
1263  d = location - vertices[e] - t_closest * v;
1264  shortest_sqr = d % d;
1265  for( i = 0; i < n - 1; ++i )
1266  {
1267  v = vertices[i + 1] - vertices[i];
1268  t = ( v % ( location - vertices[i] ) ) / ( v % v );
1269  if( t < 0.0 )
1270  d = location - vertices[i];
1271  else if( t > 1.0 )
1272  d = location - vertices[i + 1];
1273  else
1274  d = location - vertices[i] - t * v;
1275  dist_sqr = d % d;
1276  if( dist_sqr < shortest_sqr )
1277  {
1278  e = i;
1279  shortest_sqr = dist_sqr;
1280  t_closest = t;
1281  }
1282  }
1283 
1284  // If we are beyond the bounds of the edge, then
1285  // the point is outside and closest to a vertex
1286  if( t_closest <= 0.0 )
1287  {
1288  closest_out = vertices[e];
1289  return;
1290  }
1291  else if( t_closest >= 1.0 )
1292  {
1293  closest_out = vertices[( e + 1 ) % n];
1294  return;
1295  }
1296 
1297  // Now check which side of the edge we are one
1298  const CartVect v0 = vertices[e] - vertices[( e + n - 1 ) % n];
1299  const CartVect v1 = vertices[( e + 1 ) % n] - vertices[e];
1300  const CartVect v2 = vertices[( e + 2 ) % n] - vertices[( e + 1 ) % n];
1301  const CartVect norm = ( 1.0 - t_closest ) * ( v0 * v1 ) + t_closest * ( v1 * v2 );
1302  // if on outside of edge, result is closest point on edge
1303  if( ( norm % ( ( vertices[e] - location ) * v1 ) ) <= 0.0 )
1304  {
1305  closest_out = vertices[e] + t_closest * v1;
1306  return;
1307  }
1308 
1309  // Inside. Project to plane defined by point and normal at
1310  // closest edge
1311  const double D = -( norm % ( vertices[e] + t_closest * v1 ) );
1312  closest_out = ( location - ( norm % location + D ) * norm ) / ( norm % norm );
1313  }

References t.

Referenced by moab::OrientedBoxTreeTool::closest_to_location().

◆ closest_location_on_tri() [1/2]

void moab::GeomUtil::closest_location_on_tri ( const CartVect location,
const CartVect vertices,
CartVect closest_out 
)

find closest location on triangle

Find closest location on linear triangle.

Parameters
locationInput position to evaluate from
verticesArray of three corner vertex coordinates.
closest_outResult position

Definition at line 1060 of file GeomUtil.cpp.

1061  { // ops comparisons
1062  const CartVect sv( vertices[1] - vertices[0] ); // +3 = 3
1063  const CartVect tv( vertices[2] - vertices[0] ); // +3 = 6
1064  const CartVect pv( vertices[0] - location ); // +3 = 9
1065  const double ss = sv % sv; // +5 = 14
1066  const double st = sv % tv; // +5 = 19
1067  const double tt = tv % tv; // +5 = 24
1068  const double sp = sv % pv; // +5 = 29
1069  const double tp = tv % pv; // +5 = 34
1070  const double det = ss * tt - st * st; // +3 = 37
1071  double s = st * tp - tt * sp; // +3 = 40
1072  double t = st * sp - ss * tp; // +3 = 43
1073  if( s + t < det )
1074  { // +1 = 44, +1 = 1
1075  if( s < 0 )
1076  { // +1 = 2
1077  if( t < 0 )
1078  { // +1 = 3
1079  // region 4
1080  if( sp < 0 )
1081  { // +1 = 4
1082  if( -sp > ss ) // +1 = 5
1083  closest_out = vertices[1]; // 44 5
1084  else
1085  closest_out = vertices[0] - ( sp / ss ) * sv; // +7 = 51, 5
1086  }
1087  else if( tp < 0 )
1088  { // +1 = 5
1089  if( -tp > tt ) // +1 = 6
1090  closest_out = vertices[2]; // 44, 6
1091  else
1092  closest_out = vertices[0] - ( tp / tt ) * tv; // +7 = 51, 6
1093  }
1094  else
1095  {
1096  closest_out = vertices[0]; // 44, 5
1097  }
1098  }
1099  else
1100  {
1101  // region 3
1102  if( tp >= 0 ) // +1 = 4
1103  closest_out = vertices[0]; // 44, 4
1104  else if( -tp >= tt ) // +1 = 5
1105  closest_out = vertices[2]; // 44, 5
1106  else
1107  closest_out = vertices[0] - ( tp / tt ) * tv; // +7 = 51, 5
1108  }
1109  }
1110  else if( t < 0 )
1111  { // +1 = 3
1112  // region 5;
1113  if( sp >= 0.0 ) // +1 = 4
1114  closest_out = vertices[0]; // 44, 4
1115  else if( -sp >= ss ) // +1 = 5
1116  closest_out = vertices[1]; // 44 5
1117  else
1118  closest_out = vertices[0] - ( sp / ss ) * sv; // +7 = 51, 5
1119  }
1120  else
1121  {
1122  // region 0
1123  const double inv_det = 1.0 / det; // +1 = 45
1124  s *= inv_det; // +1 = 46
1125  t *= inv_det; // +1 = 47
1126  closest_out = vertices[0] + s * sv + t * tv; //+12 = 59, 3
1127  }
1128  }
1129  else
1130  {
1131  if( s < 0 )
1132  { // +1 = 2
1133  // region 2
1134  s = st + sp; // +1 = 45
1135  t = tt + tp; // +1 = 46
1136  if( t > s )
1137  { // +1 = 3
1138  const double num = t - s; // +1 = 47
1139  const double den = ss - 2 * st + tt; // +3 = 50
1140  if( num > den ) // +1 = 4
1141  closest_out = vertices[1]; // 50, 4
1142  else
1143  {
1144  s = num / den; // +1 = 51
1145  t = 1 - s; // +1 = 52
1146  closest_out = s * vertices[1] + t * vertices[2]; // +9 = 61, 4
1147  }
1148  }
1149  else if( t <= 0 ) // +1 = 4
1150  closest_out = vertices[2]; // 46, 4
1151  else if( tp >= 0 ) // +1 = 5
1152  closest_out = vertices[0]; // 46, 5
1153  else
1154  closest_out = vertices[0] - ( tp / tt ) * tv; // +7 = 53, 5
1155  }
1156  else if( t < 0 )
1157  { // +1 = 3
1158  // region 6
1159  t = st + tp; // +1 = 45
1160  s = ss + sp; // +1 = 46
1161  if( s > t )
1162  { // +1 = 4
1163  const double num = t - s; // +1 = 47
1164  const double den = tt - 2 * st + ss; // +3 = 50
1165  if( num > den ) // +1 = 5
1166  closest_out = vertices[2]; // 50, 5
1167  else
1168  {
1169  t = num / den; // +1 = 51
1170  s = 1 - t; // +1 = 52
1171  closest_out = s * vertices[1] + t * vertices[2]; // +9 = 61, 5
1172  }
1173  }
1174  else if( s <= 0 ) // +1 = 5
1175  closest_out = vertices[1]; // 46, 5
1176  else if( sp >= 0 ) // +1 = 6
1177  closest_out = vertices[0]; // 46, 6
1178  else
1179  closest_out = vertices[0] - ( sp / ss ) * sv; // +7 = 53, 6
1180  }
1181  else
1182  {
1183  // region 1
1184  const double num = tt + tp - st - sp; // +3 = 47
1185  if( num <= 0 )
1186  { // +1 = 4
1187  closest_out = vertices[2]; // 47, 4
1188  }
1189  else
1190  {
1191  const double den = ss - 2 * st + tt; // +3 = 50
1192  if( num >= den ) // +1 = 5
1193  closest_out = vertices[1]; // 50, 5
1194  else
1195  {
1196  s = num / den; // +1 = 51
1197  t = 1 - s; // +1 = 52
1198  closest_out = s * vertices[1] + t * vertices[2]; // +9 = 61, 5
1199  }
1200  }
1201  }
1202  }
1203  }

References t.

Referenced by closest_location_on_tri(), moab::OrientedBoxTreeTool::closest_to_location(), moab::closest_to_triangles(), moab::OrientedBoxTreeTool::sphere_intersect_triangles(), and moab::AdaptiveKDTree::sphere_intersect_triangles().

◆ closest_location_on_tri() [2/2]

void moab::GeomUtil::closest_location_on_tri ( const CartVect location,
const CartVect vertices,
double  tolerance,
CartVect closest_out,
int &  closest_topo 
)

find closest topological location on triangle

Find closest location on linear triangle.

Parameters
locationInput position to evaluate from
verticesArray of three corner vertex coordinates.
toleranceTolerance to use when comparing to corners and edges
closest_outResult position
closest_topoClosest topological entity 0-2 : vertex index 3-5 : edge beginning at closest_topo - 3 6 : triangle interior

Definition at line 1205 of file GeomUtil.cpp.

1210  {
1211  const double tsqr = tolerance * tolerance;
1212  int i;
1213  CartVect pv[3], ev, ep;
1214  double t;
1215 
1216  closest_location_on_tri( location, vertices, closest_out );
1217 
1218  for( i = 0; i < 3; ++i )
1219  {
1220  pv[i] = vertices[i] - closest_out;
1221  if( ( pv[i] % pv[i] ) <= tsqr )
1222  {
1223  closest_topo = i;
1224  return;
1225  }
1226  }
1227 
1228  for( i = 0; i < 3; ++i )
1229  {
1230  ev = vertices[( i + 1 ) % 3] - vertices[i];
1231  t = ( ev % pv[i] ) / ( ev % ev );
1232  ep = closest_out - ( vertices[i] + t * ev );
1233  if( ( ep % ep ) <= tsqr )
1234  {
1235  closest_topo = i + 3;
1236  return;
1237  }
1238  }
1239 
1240  closest_topo = 6;
1241  }

References closest_location_on_tri(), t, and moab::tolerance.

◆ dot_abs()

static double moab::GeomUtil::dot_abs ( const CartVect u,
const CartVect v 
)
inlinestatic

Definition at line 65 of file GeomUtil.cpp.

66  {
67  return fabs( u[0] * v[0] ) + fabs( u[1] * v[1] ) + fabs( u[2] * v[2] );
68  }

Referenced by box_hex_overlap(), box_linear_elem_overlap(), and box_tet_overlap().

◆ first()

bool moab::GeomUtil::first ( const CartVect a,
const CartVect b 
)
inline

Definition at line 114 of file GeomUtil.cpp.

115  {
116  if( a[0] < b[0] )
117  {
118  return true;
119  }
120  else if( a[0] == b[0] )
121  {
122  if( a[1] < b[1] )
123  {
124  return true;
125  }
126  else if( a[1] == b[1] )
127  {
128  if( a[2] < b[2] )
129  {
130  return true;
131  }
132  else
133  {
134  return false;
135  }
136  }
137  else
138  {
139  return false;
140  }
141  }
142  else
143  {
144  return false;
145  }
146  }

Referenced by moab::TypeSequenceManager::append_memory_use(), MetisPartitioner::assemble_taggedsets_graph(), moab::check_range(), moab::TypeSequenceManager::check_valid_handles(), moab::OrientedBox::covariance_data_from_tris(), moab::ParallelComm::create_interface_sets(), moab::ReadHDF5::delete_non_side_elements(), moab::TypeSequenceManager::erase(), moab::MeshSet::FIRST_OF_DIM(), moab::get_adjacencies_union(), moab::Core::get_connectivity(), moab::Core::get_coords(), moab::Core::get_entities_by_dimension(), moab::TypeSequenceManager::get_memory_use(), moab::RangeSetIterator::get_next_by_dimension(), moab::Core::get_number_entities_by_dimension(), moab::MeshSetSequence::get_per_entity_memory_use(), moab::AEntityFactory::get_zero_to_n_elements(), moab::WriteHDF5::initialize_mesh(), moab::Range::insert(), moab::InsertCount::insert(), moab::WriteGMV::local_write_mesh(), moab::Range::lower_bound(), moab::MergeMesh::merge_using_integer_tag(), moab::Range::num_of_dimension(), plucker_edge_test(), moab::DualTool::print_cell(), ProgOptions::printUsage(), moab::ReadHDF5::read_set_data(), moab::ParallelComm::resolve_shared_ents(), moab::FBEngine::separate(), moab::BVHTree::set_interval(), moab::Bvh_tree< _Entity_handles, _Box, _Moab, _Parametrizer >::set_interval(), moab::ParCommGraph::settle_comm_by_ids(), moab::FBEngine::split_surface(), moab::Range::subset_by_dimension(), moab::ParallelMergeMesh::TagSharedElements(), moab::Range::upper_bound(), v_quad_distortion(), v_quad_oddy(), v_tri_scaled_jacobian(), and moab::ReadVtk::vtk_read_polygons().

◆ min_max_3()

static void moab::GeomUtil::min_max_3 ( double  a,
double  b,
double  c,
double &  min,
double &  max 
)
inlinestatic

Definition at line 38 of file GeomUtil.cpp.

39  {
40  if( a < b )
41  {
42  if( a < c )
43  {
44  min = a;
45  max = b > c ? b : c;
46  }
47  else
48  {
49  min = c;
50  max = b;
51  }
52  }
53  else if( b < c )
54  {
55  min = b;
56  max = a > c ? a : c;
57  }
58  else
59  {
60  min = c;
61  max = a;
62  }
63  }

Referenced by box_tet_overlap_edge().

◆ nat_coords_trilinear_hex()

bool moab::GeomUtil::nat_coords_trilinear_hex ( const CartVect corner_coords,
const CartVect x,
CartVect xi,
double  tol 
)

Definition at line 1516 of file GeomUtil.cpp.

1517  {
1518  return LinearHexMap( corner_coords ).solve_inverse( x, xi, tol );
1519  }

References moab::GeomUtil::VolMap::solve_inverse().

Referenced by point_in_trilinear_hex().

◆ plucker_edge_test()

double moab::GeomUtil::plucker_edge_test ( const CartVect vertexa,
const CartVect vertexb,
const CartVect ray,
const CartVect ray_normal 
)

Definition at line 148 of file GeomUtil.cpp.

152  {
153 
154  double pip;
155  const double near_zero = 10 * std::numeric_limits< double >::epsilon();
156 
157  if( first( vertexa, vertexb ) )
158  {
159  const CartVect edge = vertexb - vertexa;
160  const CartVect edge_normal = edge * vertexa;
161  pip = ray % edge_normal + ray_normal % edge;
162  }
163  else
164  {
165  const CartVect edge = vertexa - vertexb;
166  const CartVect edge_normal = edge * vertexb;
167  pip = ray % edge_normal + ray_normal % edge;
168  pip = -pip;
169  }
170 
171  if( near_zero > fabs( pip ) ) pip = 0.0;
172 
173  return pip;
174  }

References first().

Referenced by plucker_ray_tri_intersect().

◆ plucker_ray_tri_intersect()

bool moab::GeomUtil::plucker_ray_tri_intersect ( const CartVect  vertices[3],
const CartVect origin,
const CartVect direction,
double &  dist_out,
const double *  nonneg_ray_len,
const double *  neg_ray_len,
const int *  orientation,
intersection_type type 
)

Definition at line 193 of file GeomUtil.cpp.

201  {
202 
203  const CartVect raya = direction;
204  const CartVect rayb = direction * origin;
205 
206  // Determine the value of the first Plucker coordinate from edge 0
207  double plucker_coord0 = plucker_edge_test( vertices[0], vertices[1], raya, rayb );
208 
209  // If orientation is set, confirm that sign of plucker_coordinate indicate
210  // correct orientation of intersection
211  if( orientation && ( *orientation ) * plucker_coord0 > 0 )
212  {
213  EXIT_EARLY
214  }
215 
216  // Determine the value of the second Plucker coordinate from edge 1
217  double plucker_coord1 = plucker_edge_test( vertices[1], vertices[2], raya, rayb );
218 
219  // If orientation is set, confirm that sign of plucker_coordinate indicate
220  // correct orientation of intersection
221  if( orientation )
222  {
223  if( ( *orientation ) * plucker_coord1 > 0 )
224  {
225  EXIT_EARLY
226  }
227  // If the orientation is not specified, all plucker_coords must be the same sign or
228  // zero.
229  }
230  else if( ( 0.0 < plucker_coord0 && 0.0 > plucker_coord1 ) || ( 0.0 > plucker_coord0 && 0.0 < plucker_coord1 ) )
231  {
232  EXIT_EARLY
233  }
234 
235  // Determine the value of the second Plucker coordinate from edge 2
236  double plucker_coord2 = plucker_edge_test( vertices[2], vertices[0], raya, rayb );
237 
238  // If orientation is set, confirm that sign of plucker_coordinate indicate
239  // correct orientation of intersection
240  if( orientation )
241  {
242  if( ( *orientation ) * plucker_coord2 > 0 )
243  {
244  EXIT_EARLY
245  }
246  // If the orientation is not specified, all plucker_coords must be the same sign or
247  // zero.
248  }
249  else if( ( 0.0 < plucker_coord1 && 0.0 > plucker_coord2 ) || ( 0.0 > plucker_coord1 && 0.0 < plucker_coord2 ) ||
250  ( 0.0 < plucker_coord0 && 0.0 > plucker_coord2 ) || ( 0.0 > plucker_coord0 && 0.0 < plucker_coord2 ) )
251  {
252  EXIT_EARLY
253  }
254 
255  // check for coplanar case to avoid dividing by zero
256  if( 0.0 == plucker_coord0 && 0.0 == plucker_coord1 && 0.0 == plucker_coord2 )
257  {
258  EXIT_EARLY
259  }
260 
261  // get the distance to intersection
262  const double inverse_sum = 1.0 / ( plucker_coord0 + plucker_coord1 + plucker_coord2 );
263  assert( 0.0 != inverse_sum );
264  const CartVect intersection( plucker_coord0 * inverse_sum * vertices[2] +
265  plucker_coord1 * inverse_sum * vertices[0] +
266  plucker_coord2 * inverse_sum * vertices[1] );
267 
268  // To minimize numerical error, get index of largest magnitude direction.
269  int idx = 0;
270  double max_abs_dir = 0;
271  for( unsigned int i = 0; i < 3; ++i )
272  {
273  if( fabs( direction[i] ) > max_abs_dir )
274  {
275  idx = i;
276  max_abs_dir = fabs( direction[i] );
277  }
278  }
279  const double dist = ( intersection[idx] - origin[idx] ) / direction[idx];
280 
281  // is the intersection within distance limits?
282  if( ( nonneg_ray_len && *nonneg_ray_len < dist ) || // intersection is beyond positive limit
283  ( neg_ray_len && *neg_ray_len >= dist ) || // intersection is behind negative limit
284  ( !neg_ray_len && 0 > dist ) )
285  { // Unless a neg_ray_len is used, don't return negative distances
286  EXIT_EARLY
287  }
288 
289  dist_out = dist;
290 
291  if( type )
292  *type = type_list[( ( 0.0 == plucker_coord2 ) << 2 ) + ( ( 0.0 == plucker_coord1 ) << 1 ) +
293  ( 0.0 == plucker_coord0 )];
294 
295  return true;
296  }

References EXIT_EARLY, plucker_edge_test(), and type_list.

Referenced by moab::RayIntersectSets::leaf(), and moab::OrientedBoxTreeTool::ray_intersect_triangles().

◆ point_in_trilinear_hex()

bool moab::GeomUtil::point_in_trilinear_hex ( const CartVect hex,
const CartVect xyz,
double  etol 
)

Definition at line 1521 of file GeomUtil.cpp.

1522  {
1523  CartVect xi;
1524  return nat_coords_trilinear_hex( hex, xyz, xi, etol ) && fabs( xi[0] ) - 1 < etol && fabs( xi[1] ) - 1 < etol &&
1525  fabs( xi[2] ) - 1 < etol;
1526  }

References nat_coords_trilinear_hex().

Referenced by hex_containing_point().

◆ quad_norm()

static CartVect moab::GeomUtil::quad_norm ( const CartVect v1,
const CartVect v2,
const CartVect v3,
const CartVect v4 
)
inlinestatic

Definition at line 554 of file GeomUtil.cpp.

555  {
556  return ( -v1 + v2 + v3 - v4 ) * ( -v1 - v2 + v3 + v4 );
557  }

Referenced by box_hex_overlap(), and box_linear_elem_overlap().

◆ ray_box_intersect()

bool moab::GeomUtil::ray_box_intersect ( const CartVect box_min,
const CartVect box_max,
const CartVect ray_pt,
const CartVect ray_dir,
double &  t_enter,
double &  t_exit 
)

Find range of overlap between ray and axis-aligned box.

Parameters
box_minBox corner with minimum coordinate values
box_maxBox corner with minimum coordinate values
ray_ptCoordinates of start point of ray
ray_dirDirectionion vector for ray such that the ray is defined by r(t) = ray_point + t * ray_vect for t > 0.
t_enterOutput: if return value is true, this value is the parameter location along the ray at which the ray entered the leaf. If return value is false, then this value is undefined.
t_exitOutput: if return value is true, this value is the parameter location along the ray at which the ray exited the leaf. If return value is false, then this value is undefined.
Returns
true if ray intersects leaf, false otherwise.

Definition at line 347 of file GeomUtil.cpp.

353  {
354  const double epsilon = 1e-12;
355  double t1, t2;
356 
357  // Use 'slabs' method from 13.6.1 of Akenine-Moller
358  t_enter = 0.0;
359  t_exit = std::numeric_limits< double >::infinity();
360 
361  // Intersect with each pair of axis-aligned planes bounding
362  // opposite faces of the leaf box
363  bool ray_is_valid = false; // is ray direction vector zero?
364  for( int axis = 0; axis < 3; ++axis )
365  {
366  if( fabs( ray_dir[axis] ) < epsilon )
367  { // ray parallel to planes
368  if( ray_pt[axis] >= box_min[axis] && ray_pt[axis] <= box_max[axis] )
369  continue;
370  else
371  return false;
372  }
373 
374  // find t values at which ray intersects each plane
375  ray_is_valid = true;
376  t1 = ( box_min[axis] - ray_pt[axis] ) / ray_dir[axis];
377  t2 = ( box_max[axis] - ray_pt[axis] ) / ray_dir[axis];
378 
379  // t_enter = max( t_enter_x, t_enter_y, t_enter_z )
380  // t_exit = min( t_exit_x, t_exit_y, t_exit_z )
381  // where
382  // t_enter_x = min( t1_x, t2_x );
383  // t_exit_x = max( t1_x, t2_x )
384  if( t1 < t2 )
385  {
386  if( t_enter < t1 ) t_enter = t1;
387  if( t_exit > t2 ) t_exit = t2;
388  }
389  else
390  {
391  if( t_enter < t2 ) t_enter = t2;
392  if( t_exit > t1 ) t_exit = t1;
393  }
394  }
395 
396  return ray_is_valid && ( t_enter <= t_exit );
397  }

References box_max(), and box_min().

Referenced by moab::AdaptiveKDTreeIter::intersect_ray().

◆ ray_tri_intersect()

bool moab::GeomUtil::ray_tri_intersect ( const CartVect  vertices[3],
const CartVect ray_point,
const CartVect ray_unit_direction,
double &  t_out,
const double *  ray_length = 0 
)

Test for intersection between a ray and a triangle.

Parameters
ray_pointThe start point of the ray.
ray_unit_direcitonThe direction of the ray. Must be a unit vector.
t_outOutput: The distance along the ray from ray_point in the direction of ray_unit_direction at which the ray itersected the triangle.
ray_lengthOptional: If non-null, a pointer a maximum length for the ray, converting this function to a segment-tri- intersect test.
Returns
true if intersection, false otherwise.

Definition at line 299 of file GeomUtil.cpp.

304  {
305  const CartVect p0 = vertices[0] - vertices[1]; // abc
306  const CartVect p1 = vertices[0] - vertices[2]; // def
307  // ghi<-v
308  const CartVect p = vertices[0] - b; // jkl
309  const CartVect c = p1 * v; // eiMinushf,gfMinusdi,dhMinuseg
310  const double mP = p0 % c;
311  const double betaP = p % c;
312  if( mP > 0 )
313  {
314  if( betaP < 0 ) return false;
315  }
316  else if( mP < 0 )
317  {
318  if( betaP > 0 ) return false;
319  }
320  else
321  {
322  return false;
323  }
324 
325  const CartVect d = p0 * p; // jcMinusal,blMinuskc,akMinusjb
326  double gammaP = v % d;
327  if( mP > 0 )
328  {
329  if( gammaP < 0 || betaP + gammaP > mP ) return false;
330  }
331  else if( betaP + gammaP < mP || gammaP > 0 )
332  return false;
333 
334  const double tP = p1 % d;
335  const double m = 1.0 / mP;
336  const double beta = betaP * m;
337  const double gamma = gammaP * m;
338  const double t = -tP * m;
339  if( ray_length && t > *ray_length ) return false;
340 
341  if( beta < 0 || gamma < 0 || beta + gamma > 1 || t < 0.0 ) return false;
342 
343  t_out = t;
344  return true;
345  }

References t.

Referenced by moab::AdaptiveKDTree::ray_intersect_triangles().

◆ segment_box_intersect()

bool moab::GeomUtil::segment_box_intersect ( CartVect  box_min,
CartVect  box_max,
const CartVect seg_pt,
const CartVect seg_unit_dir,
double &  seg_start,
double &  seg_end 
)

Given a line segment and an axis-aligned box, return the sub-segment of the line segment that itersects the box.

Can be used to intersect ray with box by passing seg_end as HUGE_VAL or std::numeric_limits<double>::maximum().

Parameters
box_minMinimum corner of axis-aligned box
box_maxMaximum corner of axis-aligned box
seg_ptA point in the line containing the segement
seg_unit_dirA unit vector in the direction of the line containing the semgent.
seg_startThe distance from seg_pt in the direction of seg_unit_dir at which the segment begins. As input, the start of the original segment, as output, the start of the sub-segment intersecting the box. Note: seg_start must be less than seg_end
seg_endThe distance from seg_pt in the direction of seg_unit_dir at which the segment ends. As input, the end of the original segment, as output, the end of the sub-segment intersecting the box. Note: seg_start must be less than seg_end
Returns
true if line semgent intersects box, false otherwise.

Definition at line 70 of file GeomUtil.cpp.

76  {
77  // translate so that seg_pt is at origin
78  box_min -= seg_pt;
79  box_max -= seg_pt;
80 
81  for( unsigned i = 0; i < 3; ++i )
82  { // X, Y, and Z slabs
83 
84  // intersect line with slab planes
85  const double t_min = box_min[i] / seg_unit_dir[i];
86  const double t_max = box_max[i] / seg_unit_dir[i];
87 
88  // check if line is parallel to planes
89  if( !Util::is_finite( t_min ) )
90  {
91  if( box_min[i] > 0.0 || box_max[i] < 0.0 ) return false;
92  continue;
93  }
94 
95  if( seg_unit_dir[i] < 0 )
96  {
97  if( t_min < seg_end ) seg_end = t_min;
98  if( t_max > seg_start ) seg_start = t_max;
99  }
100  else
101  { // seg_unit_dir[i] > 0
102  if( t_min > seg_start ) seg_start = t_min;
103  if( t_max < seg_end ) seg_end = t_max;
104  }
105  }
106 
107  return seg_start <= seg_end;
108  }

References box_max(), box_min(), and moab::Util::is_finite().

Referenced by moab::AdaptiveKDTree::ray_intersect_triangles().

◆ tri_norm()

static CartVect moab::GeomUtil::tri_norm ( const CartVect v1,
const CartVect v2,
const CartVect v3 
)
inlinestatic

Definition at line 559 of file GeomUtil.cpp.

560  {
561  return ( v2 - v1 ) * ( v3 - v1 );
562  }

Referenced by box_linear_elem_overlap().

Variable Documentation

◆ type_list

const intersection_type moab::GeomUtil::type_list[] = { INTERIOR, EDGE0, EDGE1, NODE1, EDGE2, NODE0, NODE2 }

Definition at line 125 of file GeomUtil.hpp.

Referenced by plucker_ray_tri_intersect().