Mesh Oriented datABase
(version 5.5.1)
An array-based unstructured mesh library
MBEntityType.h
Go to the documentation of this file.
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/**
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* MOAB, a Mesh-Oriented datABase, is a software component for creating,
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* storing and accessing finite element mesh data.
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*
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* Copyright 2004 Sandia Corporation. Under the terms of Contract
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* DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government
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* retains certain rights in this software.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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*/
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#ifndef MB_ENTITY_TYPE_H
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#define MB_ENTITY_TYPE_H
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/* This file can be used to define several different things.
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*
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* A) If included in C code (not C++), it defines:
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* 1) An enum named MBEntityType, guarded by the MB_ENTITY_TYPE_H
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* include guards and
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* 2) a typedef MBEntityType guarded by MOAB_ENTITY_TYPE_C include guards.
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*
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* B) If included in C++ code, it defines:
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* 1) An enum named EntiyType in the MOAB namespace, guarded
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* by the MB_ENTITY_TYPE include guards
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* 2) Increment and decrement oeprators for the moab::EntityType enum,
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* also guarded by the MB_ENTITY_TYPE include guards
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* 3) A typedef for moab::EntityType in the global namespace
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* named MBEntityType, guarded by the MOAB_ENTITY_TYPE_NS_ONLY
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* include guards
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*
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* The C and C++ code should be entirely independent. They are defined
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* in the same file only to avoid code duplication and inconsistent enum
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* values. OTOH, the C++ definitions must be in the same file because
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* the compiler must treat both the namespaced and non-namespaced names
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* as the same type.
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*
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* The C++ code must be able to provide:
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* a) An enum in the moab namespace
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* b) An enum in the global namespace that is the *same type*
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* as a) as far as the compiler is concerned.
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* c) Nothing in the global namespace unless requested
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* d) No breakage if both namespaced and non-namespaced headers
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* are both included.
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*
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* This is acheived with the somewhat complicated set of multiple
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* included guards described above, where moab/EntityType.hpp will
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* include this file with MOAB_ENTITY_TYPE_NS_OLNY temporarily defined
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* so as to pull in only the namespaced version at that time, without
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* prohibiting the non-namespaced version from being pulled in previously
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* or later.
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*/
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#ifdef __cplusplus
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namespace
moab
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{
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#define MOAB_ENTITY_TYPE_NAME EntityType
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#else
/* __cplusplus */
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#define MOAB_ENTITY_TYPE_NAME MBEntityType
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#endif
/* __cplusplus */
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/*! Entity types defined in MOAB and MBCN
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* The ordering here must ensure that all element types are
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* grouped together and all elements of similar dimension are
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* grouped together.
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*/
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enum
MOAB_ENTITY_TYPE_NAME
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{
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MBVERTEX
= 0,
/**< Mesh Vertex AKA node */
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MBEDGE
,
/**< Mesh Edge */
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MBTRI
,
/**< Triangular element (including shells) */
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MBQUAD
,
/**< Quadrilateral element (including shells) */
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MBPOLYGON
,
/**< Polygon */
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MBTET
,
/**< Tetrahedral element */
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MBPYRAMID
,
/**< Pyramid element (where are the face ids for this defined?) */
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MBPRISM
,
/**< Wedge element (Exodus has one, Cubit doesn't. Does Mesh need it?) */
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MBKNIFE
,
/**< Knife element */
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MBHEX
,
/**< Hexahedral element */
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MBPOLYHEDRON
,
/**< Polyhedron */
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MBENTITYSET
,
/**< MeshSet */
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MBMAXTYPE
/**< Just a place keeper - must be the # of entities, for array */
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/**< dimensioning purposes */
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};
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#ifdef __cplusplus
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/** prefix increment operator for MBEntityType */
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inline
MOAB_ENTITY_TYPE_NAME
&
operator++
(
MOAB_ENTITY_TYPE_NAME
& type )
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{
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return
type =
static_cast<
MOAB_ENTITY_TYPE_NAME
>
( type + 1 );
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}
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/** postfix increment operator for MBEntityType */
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inline
MOAB_ENTITY_TYPE_NAME
operator++
(
MOAB_ENTITY_TYPE_NAME
& type,
int
)
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{
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MOAB_ENTITY_TYPE_NAME
oldval = type;
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++type;
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return
oldval;
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}
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/** prefix increment operator for MBEntityType */
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inline
MOAB_ENTITY_TYPE_NAME
& operator--(
MOAB_ENTITY_TYPE_NAME
& type )
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{
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return
type =
static_cast<
MOAB_ENTITY_TYPE_NAME
>
( type - 1 );
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}
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/** postfix increment operator for MBEntityType */
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inline
MOAB_ENTITY_TYPE_NAME
operator--(
MOAB_ENTITY_TYPE_NAME
& type,
int
)
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{
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MOAB_ENTITY_TYPE_NAME
oldval = type;
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--type;
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return
oldval;
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}
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}
/* namespace moab*/
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#endif
/* __cplusplus */
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#undef MOAB_ENTITY_TYPE_NAME
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#endif
/* MB_ENTITY_TYPE_H */
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#ifdef __cplusplus
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#ifndef MOAB_ENTITY_TYPE_NS_ONLY
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#define MOAB_ENTITY_TYPE_NS_ONLY
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typedef
moab::EntityType
MBEntityType
;
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using
moab::MBEDGE
;
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using
moab::MBENTITYSET
;
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using
moab::MBHEX
;
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using
moab::MBKNIFE
;
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using
moab::MBMAXTYPE
;
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using
moab::MBPOLYGON
;
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using
moab::MBPOLYHEDRON
;
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using
moab::MBPRISM
;
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using
moab::MBPYRAMID
;
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using
moab::MBQUAD
;
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using
moab::MBTET
;
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using
moab::MBTRI
;
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using
moab::MBVERTEX
;
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#endif
/* MOAB_ENTITY_TYPE_NS_ONLY */
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#else
/* __cplusplus */
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#ifndef MOAB_ENTITY_TYPE_C
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#define MOAB_ENTITY_TYPE_C
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typedef
enum
MBEntityType
MBEntityType
;
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#endif
/* MOAB_ENTITY_TYPE_C */
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#endif
/* __cplusplus */
src
MBEntityType.h
Generated on Tue Oct 29 2024 02:05:43 for Mesh Oriented datABase by
1.9.1.