Mesh Oriented datABase  (version 5.5.1)
An array-based unstructured mesh library
VerdictVector.cpp File Reference
#include "moab/verdict.h"
#include <cmath>
#include "VerdictVector.hpp"
#include <cfloat>
+ Include dependency graph for VerdictVector.cpp:

Go to the source code of this file.

Macros

#define VERDICT_EXPORTS
 

Functions

VerdictVector interpolate (const double param, const VerdictVector &v1, const VerdictVector &v2)
 
VerdictVector vectorRotate (const double angle, const VerdictVector &normalAxis, const VerdictVector &referenceAxis)
 

Variables

const double TWO_VERDICT_PI = 2.0 * VERDICT_PI
 

Macro Definition Documentation

◆ VERDICT_EXPORTS

#define VERDICT_EXPORTS

Definition at line 23 of file VerdictVector.cpp.

Function Documentation

◆ interpolate()

VerdictVector interpolate ( const double  param,
const VerdictVector v1,
const VerdictVector v2 
)

Definition at line 98 of file VerdictVector.cpp.

99 {
100  VerdictVector temp = ( 1.0 - param ) * v1;
101  temp += param * v2;
102  return temp;
103 }

◆ vectorRotate()

VerdictVector vectorRotate ( const double  angle,
const VerdictVector normalAxis,
const VerdictVector referenceAxis 
)

Definition at line 225 of file VerdictVector.cpp.

226 {
227  // A new coordinate system is created with the xy plane corresponding
228  // to the plane normal to the normal axis, and the x axis corresponding to
229  // the projection of the reference axis onto the normal plane. The normal
230  // plane is the tangent plane at the root point. A unit vector is
231  // constructed along the local x axis and then rotated by the given
232  // ccw angle to form the new point. The new point, then is a unit
233  // distance from the global origin in the tangent plane.
234 
235  double x, y;
236 
237  // project a unit distance from root along reference axis
238 
239  VerdictVector yAxis = normalAxis * referenceAxis;
240  VerdictVector xAxis = yAxis * normalAxis;
241  yAxis.normalize();
242  xAxis.normalize();
243 
244  x = cos( angle );
245  y = sin( angle );
246 
247  xAxis *= x;
248  yAxis *= y;
249  return VerdictVector( xAxis + yAxis );
250 }

References moab::angle(), and VerdictVector::normalize().

Variable Documentation

◆ TWO_VERDICT_PI