#include "moab/Forward.hpp"
#include "moab/Range.hpp"
#include <vector>
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class | moab::Skinner |
| Class for constructing and querying skin of a mesh Class for constructing and querying skin of a mesh, defined as the outside lower-dimensional boundary of a mesh or a given set of entities. This class provides options for finding the forward- and reverse-oriented members of the skin. Several methods are available for computing the skin, e.g. using geometric topology sets, vertex-entity adjacencies, or directly from (n-1)-dimensional entities. More...
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| moab |
| Class representing axis-aligned bounding box.
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