c -coordinate vector
Note
This is a borrowed reference, so the user should NOT destroy this vector
Each process has the local and ghost coordinates
For DMDA, in two and three dimensions coordinates are interlaced (x_0,y_0,x_1,y_1,...)
and (x_0,y_0,z_0,x_1,y_1,z_1...)
Keywords
distributed array, get, corners, nodes, local indices, coordinates
See Also
DMSetCoordinatesLocal(), DMGetCoordinates(), DMSetCoordinates(), DMGetCoordinateDM()
Level:intermediate
Location:src/dm/interface/dm.c
Index of all DM routines
Table of Contents for all manual pages
Index of all manual pages
Examples
src/dm/examples/tutorials/ex3.c.html
src/ksp/ksp/examples/tutorials/ex42.c.html
src/ksp/ksp/examples/tutorials/ex43.c.html
src/ksp/ksp/examples/tutorials/ex49.c.html
src/snes/examples/tutorials/ex31.c.html
src/snes/examples/tutorials/ex52.c.html
src/snes/examples/tutorials/ex54.c.html
src/snes/examples/tutorials/ex55.c.html
src/snes/examples/tutorials/ex61.c.html
src/snes/examples/tutorials/ex63.c.html
src/snes/examples/tutorials/ex633d_db.c.html