struct used to hold data for each nodeset to be output; used by initialize_file to initialize the file header for increased speed More...
#include <WriteSLAC.hpp>
Public Attributes | |
int | id |
int | number_nodes |
std::vector< EntityHandle > | nodes |
std::vector< double > | node_dist_factors |
struct used to hold data for each nodeset to be output; used by initialize_file to initialize the file header for increased speed
Definition at line 88 of file WriteSLAC.hpp.
int moab::WriteSLAC::DirichletSetData::id |
Definition at line 90 of file WriteSLAC.hpp.
Referenced by moab::WriteSLAC::gather_mesh_information().
std::vector< double > moab::WriteSLAC::DirichletSetData::node_dist_factors |
Definition at line 93 of file WriteSLAC.hpp.
std::vector< EntityHandle > moab::WriteSLAC::DirichletSetData::nodes |
Definition at line 92 of file WriteSLAC.hpp.
Referenced by moab::WriteSLAC::gather_mesh_information().
int moab::WriteSLAC::DirichletSetData::number_nodes |
Definition at line 91 of file WriteSLAC.hpp.
Referenced by moab::WriteSLAC::gather_mesh_information().