This is the complete list of members for moab::MeshSetSequence, including all inherited members.
| allocate_set(unsigned flags, EntityID index) | moab::MeshSetSequence | inlineprivate |
| append_entities(EntityID count) | moab::EntitySequence | protected |
| array() const | moab::MeshSetSequence | inlineprivate |
| array() | moab::MeshSetSequence | inlineprivate |
| CHILDREN enum value | moab::MeshSetSequence | private |
| CONTAINED enum value | moab::MeshSetSequence | private |
| create_data_subset(EntityHandle, EntityHandle) const | moab::MeshSetSequence | inlinevirtual |
| moab::EntitySequence::create_data_subset(EntityHandle start_handle, EntityHandle end_handle, int num_sequence_arrays, unsigned const *bytes_per_element) const | moab::EntitySequence | protected |
| data() const | moab::EntitySequence | inline |
| data(SequenceData *ptr) | moab::EntitySequence | inline |
| deallocate_set(EntityID index) | moab::MeshSetSequence | inlineprivate |
| end_handle() const | moab::EntitySequence | inline |
| endHandle | moab::EntitySequence | private |
| EntitySequence(EntityHandle h) | moab::EntitySequence | inlineprotected |
| EntitySequence(EntitySequence &split_from, EntityHandle here) | moab::EntitySequence | inlineprotected |
| EntitySequence(EntityHandle start, EntityID count, SequenceData *dat) | moab::EntitySequence | inline |
| get_children(SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &children, int num_hops) const | moab::MeshSetSequence | |
| get_const_memory_use(unsigned long &bytes_per_entity, unsigned long &size_of_sequence) const | moab::MeshSetSequence | virtual |
| get_contained_sets(SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &contents, int num_hops) const | moab::MeshSetSequence | |
| get_dimension(SequenceManager const *seqman, EntityHandle set, int dim, std::vector< EntityHandle > &entities, bool recursive) const | moab::MeshSetSequence | |
| get_dimension(SequenceManager const *seqman, EntityHandle set, int dim, Range &entities, bool recursive) const | moab::MeshSetSequence | |
| get_entities(EntityHandle set, std::vector< EntityHandle > &entities) const | moab::MeshSetSequence | |
| get_entities(SequenceManager const *seqman, EntityHandle set, Range &entities, bool recursive) const | moab::MeshSetSequence | |
| get_parent_child_meshsets(EntityHandle meshset, SequenceManager const *set_sequences, std::vector< EntityHandle > &results, int num_hops, SearchType link_type) const | moab::MeshSetSequence | private |
| get_parents(SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &parents, int num_hops) const | moab::MeshSetSequence | |
| get_per_entity_memory_use(EntityHandle first, EntityHandle last) const | moab::MeshSetSequence | virtual |
| get_set(EntityHandle h) | moab::MeshSetSequence | inline |
| get_set(EntityHandle h) const | moab::MeshSetSequence | inline |
| get_type(SequenceManager const *seqman, EntityHandle set, EntityType type, std::vector< EntityHandle > &entities, bool recursive) const | moab::MeshSetSequence | |
| get_type(SequenceManager const *seqman, EntityHandle set, EntityType type, Range &entities, bool recursive) const | moab::MeshSetSequence | |
| initialize(const unsigned *set_flags) | moab::MeshSetSequence | private |
| merge(EntitySequence &other) | moab::EntitySequence | virtual |
| MeshSetSequence(EntityHandle start, EntityID count, const unsigned *flags, SequenceData *data) | moab::MeshSetSequence | |
| MeshSetSequence(EntityHandle start, EntityID count, unsigned flags, SequenceData *data) | moab::MeshSetSequence | |
| MeshSetSequence(EntityHandle start, EntityID count, const unsigned *flags, EntityID sequence_size) | moab::MeshSetSequence | |
| MeshSetSequence(EntityHandle start, EntityID count, unsigned flags, EntityID sequence_size) | moab::MeshSetSequence | |
| MeshSetSequence(MeshSetSequence &split_from, EntityHandle split_at) | moab::MeshSetSequence | inlineprivate |
| num_children(SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) const | moab::MeshSetSequence | |
| num_contained_sets(SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) const | moab::MeshSetSequence | |
| num_dimension(SequenceManager const *seqman, EntityHandle set, int dim, int &count, bool recursive) const | moab::MeshSetSequence | |
| num_entities(SequenceManager const *seqman, EntityHandle set, int &count, bool recursive) const | moab::MeshSetSequence | |
| num_parents(SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) const | moab::MeshSetSequence | |
| num_type(SequenceManager const *seqman, EntityHandle set, EntityType type, int &count, bool recursive) const | moab::MeshSetSequence | |
| PARENTS enum value | moab::MeshSetSequence | private |
| pop_back(EntityID count) | moab::MeshSetSequence | virtual |
| pop_front(EntityID count) | moab::MeshSetSequence | virtual |
| prepend_entities(EntityID count) | moab::EntitySequence | protected |
| push_back(EntityID count, const unsigned *flags) | moab::MeshSetSequence | |
| push_front(EntityID count, const unsigned *flags) | moab::MeshSetSequence | |
| recursive_get_sets(EntityHandle start_set, SequenceManager const *set_sequences, std::vector< const MeshSet * > *sets_out=0, Range *set_handles_out=0, std::vector< EntityHandle > *set_handle_vect_out=0) | moab::MeshSetSequence | privatestatic |
| recursive_get_sets(EntityHandle start_set, SequenceManager *set_sequences, std::vector< MeshSet * > &sets_out) | moab::MeshSetSequence | privatestatic |
| SearchType enum name | moab::MeshSetSequence | private |
| sequenceData | moab::EntitySequence | private |
| SET_SIZE enum value | moab::MeshSetSequence | private |
| size() const | moab::EntitySequence | inline |
| split(EntityHandle here) | moab::MeshSetSequence | virtual |
| start_handle() const | moab::EntitySequence | inline |
| startHandle | moab::EntitySequence | private |
| type() const | moab::EntitySequence | inline |
| using_entire_data() const | moab::EntitySequence | |
| values_per_entity() const | moab::EntitySequence | virtual |
| ~EntitySequence() | moab::EntitySequence | inlinevirtual |
| ~MeshSetSequence() | moab::MeshSetSequence | virtual |