Mesh Oriented datABase  (version 5.5.1)
An array-based unstructured mesh library
moab::MeshSetSequence Member List

This is the complete list of members for moab::MeshSetSequence, including all inherited members.

allocate_set(unsigned flags, EntityID index)moab::MeshSetSequenceinlineprivate
append_entities(EntityID count)moab::EntitySequenceprotected
array() constmoab::MeshSetSequenceinlineprivate
array()moab::MeshSetSequenceinlineprivate
CHILDREN enum valuemoab::MeshSetSequenceprivate
CONTAINED enum valuemoab::MeshSetSequenceprivate
create_data_subset(EntityHandle, EntityHandle) constmoab::MeshSetSequenceinlinevirtual
moab::EntitySequence::create_data_subset(EntityHandle start_handle, EntityHandle end_handle, int num_sequence_arrays, unsigned const *bytes_per_element) constmoab::EntitySequenceprotected
data() constmoab::EntitySequenceinline
data(SequenceData *ptr)moab::EntitySequenceinline
deallocate_set(EntityID index)moab::MeshSetSequenceinlineprivate
end_handle() constmoab::EntitySequenceinline
endHandlemoab::EntitySequenceprivate
EntitySequence(EntityHandle h)moab::EntitySequenceinlineprotected
EntitySequence(EntitySequence &split_from, EntityHandle here)moab::EntitySequenceinlineprotected
EntitySequence(EntityHandle start, EntityID count, SequenceData *dat)moab::EntitySequenceinline
get_children(SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &children, int num_hops) constmoab::MeshSetSequence
get_const_memory_use(unsigned long &bytes_per_entity, unsigned long &size_of_sequence) constmoab::MeshSetSequencevirtual
get_contained_sets(SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &contents, int num_hops) constmoab::MeshSetSequence
get_dimension(SequenceManager const *seqman, EntityHandle set, int dim, std::vector< EntityHandle > &entities, bool recursive) constmoab::MeshSetSequence
get_dimension(SequenceManager const *seqman, EntityHandle set, int dim, Range &entities, bool recursive) constmoab::MeshSetSequence
get_entities(EntityHandle set, std::vector< EntityHandle > &entities) constmoab::MeshSetSequence
get_entities(SequenceManager const *seqman, EntityHandle set, Range &entities, bool recursive) constmoab::MeshSetSequence
get_parent_child_meshsets(EntityHandle meshset, SequenceManager const *set_sequences, std::vector< EntityHandle > &results, int num_hops, SearchType link_type) constmoab::MeshSetSequenceprivate
get_parents(SequenceManager const *seqman, EntityHandle of, std::vector< EntityHandle > &parents, int num_hops) constmoab::MeshSetSequence
get_per_entity_memory_use(EntityHandle first, EntityHandle last) constmoab::MeshSetSequencevirtual
get_set(EntityHandle h)moab::MeshSetSequenceinline
get_set(EntityHandle h) constmoab::MeshSetSequenceinline
get_type(SequenceManager const *seqman, EntityHandle set, EntityType type, std::vector< EntityHandle > &entities, bool recursive) constmoab::MeshSetSequence
get_type(SequenceManager const *seqman, EntityHandle set, EntityType type, Range &entities, bool recursive) constmoab::MeshSetSequence
initialize(const unsigned *set_flags)moab::MeshSetSequenceprivate
merge(EntitySequence &other)moab::EntitySequencevirtual
MeshSetSequence(EntityHandle start, EntityID count, const unsigned *flags, SequenceData *data)moab::MeshSetSequence
MeshSetSequence(EntityHandle start, EntityID count, unsigned flags, SequenceData *data)moab::MeshSetSequence
MeshSetSequence(EntityHandle start, EntityID count, const unsigned *flags, EntityID sequence_size)moab::MeshSetSequence
MeshSetSequence(EntityHandle start, EntityID count, unsigned flags, EntityID sequence_size)moab::MeshSetSequence
MeshSetSequence(MeshSetSequence &split_from, EntityHandle split_at)moab::MeshSetSequenceinlineprivate
num_children(SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) constmoab::MeshSetSequence
num_contained_sets(SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) constmoab::MeshSetSequence
num_dimension(SequenceManager const *seqman, EntityHandle set, int dim, int &count, bool recursive) constmoab::MeshSetSequence
num_entities(SequenceManager const *seqman, EntityHandle set, int &count, bool recursive) constmoab::MeshSetSequence
num_parents(SequenceManager const *seqman, EntityHandle of, int &number, int num_hops) constmoab::MeshSetSequence
num_type(SequenceManager const *seqman, EntityHandle set, EntityType type, int &count, bool recursive) constmoab::MeshSetSequence
PARENTS enum valuemoab::MeshSetSequenceprivate
pop_back(EntityID count)moab::MeshSetSequencevirtual
pop_front(EntityID count)moab::MeshSetSequencevirtual
prepend_entities(EntityID count)moab::EntitySequenceprotected
push_back(EntityID count, const unsigned *flags)moab::MeshSetSequence
push_front(EntityID count, const unsigned *flags)moab::MeshSetSequence
recursive_get_sets(EntityHandle start_set, SequenceManager const *set_sequences, std::vector< const MeshSet * > *sets_out=0, Range *set_handles_out=0, std::vector< EntityHandle > *set_handle_vect_out=0)moab::MeshSetSequenceprivatestatic
recursive_get_sets(EntityHandle start_set, SequenceManager *set_sequences, std::vector< MeshSet * > &sets_out)moab::MeshSetSequenceprivatestatic
SearchType enum namemoab::MeshSetSequenceprivate
sequenceDatamoab::EntitySequenceprivate
SET_SIZE enum valuemoab::MeshSetSequenceprivate
size() constmoab::EntitySequenceinline
split(EntityHandle here)moab::MeshSetSequencevirtual
start_handle() constmoab::EntitySequenceinline
startHandlemoab::EntitySequenceprivate
type() constmoab::EntitySequenceinline
using_entire_data() constmoab::EntitySequence
values_per_entity() constmoab::EntitySequencevirtual
~EntitySequence()moab::EntitySequenceinlinevirtual
~MeshSetSequence()moab::MeshSetSequencevirtual