#include <iostream>
#include <map>
#include "moab/FBEngine.hpp"
#include "moab/Interface.hpp"
#include "moab/GeomTopoTool.hpp"
#include "moab/GeomUtil.hpp"
#include "moab/OrientedBoxTreeTool.hpp"
#include <cstdlib>
#include <cstring>
#include <set>
#include <queue>
#include <algorithm>
#include <cassert>
#include "SmoothCurve.hpp"
#include "SmoothFace.hpp"
Go to the source code of this file.
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| moab |
| Class representing axis-aligned bounding box.
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bool | moab::intersect_segment_and_plane_slice (CartVect &from, CartVect &to, CartVect &p1, CartVect &p2, CartVect &, CartVect &normPlane, CartVect &intx_point, double &parPos) |
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ErrorCode | moab::area_coordinates (Interface *mbi, EntityHandle tri, CartVect &pnt, double *area_coord, EntityHandle &boundary_handle) |
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◆ MBERRORR
#define MBERRORR |
( |
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rval, |
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STR |
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) |
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Value: { \
{ \
std::cout << ( STR ) << std::endl; \
return rval; \
} \
}
Definition at line 23 of file FBEngine.cpp.
◆ MBI