#include <cmath>
#include <iosfwd>
#include <cfloat>
Go to the source code of this file.
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| | moab |
| | Class representing axis-aligned bounding box.
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| CartVect | moab::operator+ (const CartVect &u, const CartVect &v) |
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| CartVect | moab::operator- (const CartVect &u, const CartVect &v) |
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| CartVect | moab::operator* (const CartVect &u, const CartVect &v) |
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| double | moab::operator% (const CartVect &u, const CartVect &v) |
| | Dot product. More...
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| double | moab::angle (const CartVect &u, const CartVect &v) |
| | Interior angle between two vectors. More...
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| double | moab::angle_robust (CartVect u, CartVect v) |
| | Interior angle between two vectors. More...
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| CartVect | moab::operator- (const CartVect &v) |
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| CartVect | moab::operator+ (const CartVect &v, double s) |
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| CartVect | moab::operator- (const CartVect &v, double s) |
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| CartVect | moab::operator* (const CartVect &v, double s) |
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| CartVect | moab::operator/ (const CartVect &v, double s) |
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| CartVect | moab::operator+ (double s, const CartVect &v) |
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| CartVect | moab::operator- (double s, const CartVect &v) |
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| CartVect | moab::operator* (double s, const CartVect &v) |
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| CartVect | moab::unit (const CartVect &v) |
| | Get unit vector in same direction. More...
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| std::ostream & | moab::operator<< (std::ostream &s, const CartVect &v) |
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