How the Solvers Handle User Provided Callbacks#
The solver objects in PETSc, KSP
(optionally), SNES
, and TS
require user provided callback functions (and contexts for the
functions) that define the problem to be solved. These functions are
supplied by the user with calls such as SNESSetFunction(SNES,...)
and TSSetRHSFunction(TS,...)
. One would naturally think that the
functions provided would be attached to the appropriate solver object,
that is, that the SNES callbacks would be attached to the SNES
object and TS
callbacks to the TS
object. This is not the case.
Or possibly one might think the callbacks would be attached to the
DM
object associated with the solver object. This is also not the
case. Rather, the callback functions are attached to an inner nonpublic
DMXXX
object (XXX
is KSP
, SNES
, or TS
) that is
attached to the DM
that is attached to the XXX
solver object.
This convoluted design is to support multilevel and multidomain solvers
where different levels and different domains may (or may not) share the
same callback function or callback context. You can control exactly what
XXX
/DM
objects share a common DMXXX
object.
In the preceding figure, we depict how three levels of KSP
objects share a common DMKSP
object. The code to access the inner
DMKSP
object is
DM dm_2;
DMKSP dmksp;
KSPGetDM(ksp_2,&dm_2);
DMGetDMKSP(dm_2,&dmksp);
To obtain a new DMKSP object for which you can change the callback functions (or their contexts) without affecting the original DMKSP, call
DM dm_2;
DMKSP dmksp;
KSPGetDM(ksp_2,&dm_2);
DMGetDMKSPWrite(dm_2,&dmksp_2);
This results in the object organization as indicated in the following figure
The DMKSP
object is essentially the list of callback functions and
their contexts, for example,
typedef struct _p_DMKSP *DMKSP;
typedef struct _DMKSPOps *DMKSPOps;
struct _DMKSPOps {
PetscErrorCode (*computeoperators)(KSP,Mat,Mat,void*);
PetscErrorCode (*computerhs)(KSP,Vec,void*);
PetscErrorCode (*computeinitialguess)(KSP,Vec,void*);
PetscErrorCode (*destroy)(DMKSP*);
PetscErrorCode (*duplicate)(DMKSP,DMKSP);
};
struct _p_DMKSP {
PETSCHEADER(struct _DMKSPOps);
void *operatorsctx;
void *rhsctx;
void *initialguessctx;
void *data;
DM originaldm;
void (*fortran_func_pointers[3])(void); /* Store our own function pointers so they are associated with the DMKSP instead of the DM */
};
We now explore in more detail exactly how the solver calls set by the
user are passed down to the inner DMKSP
object. For each user level
solver routine for setting a callback a similar routine exists at the
DM
level. Thus, XXXSetY(XXX,...)
has a routine
DMXXXSetY(DM,...)
.
PetscErrorCode KSPSetComputeOperators(KSP ksp,PetscErrorCode (*func)(KSP,Mat,Mat,void*),void *ctx)
{
PetscErrorCode ierr;
DM dm;
PetscFunctionBegin;
PetscValidHeaderSpecific(ksp,KSP_CLASSID,1);
ierr = KSPGetDM(ksp,&dm);CHKERRQ(ierr);
ierr = DMKSPSetComputeOperators(dm,func,ctx);CHKERRQ(ierr);
if (ksp->setupstage == KSP_SETUP_NEWRHS) ksp->setupstage = KSP_SETUP_NEWMATRIX;
PetscFunctionReturn(0);
}
The implementation of DMXXXSetY(DM,...)
gets a “writable” version of
the DMXXX
object via DMGetDMXXXWrite(DM,DMXXX*)
and sets the
function callback and its context into the DMXXX
object.
PetscErrorCode DMKSPSetComputeOperators(DM dm,PetscErrorCode (*func)(KSP,Mat,Mat,void*),void *ctx)
{
PetscErrorCode ierr;
DMKSP kdm;
PetscFunctionBegin;
PetscValidHeaderSpecific(dm,DM_CLASSID,1);
ierr = DMGetDMKSPWrite(dm,&kdm);CHKERRQ(ierr);
if (func) kdm->ops->computeoperators = func;
if (ctx) kdm->operatorsctx = ctx;
PetscFunctionReturn(0);
}
The routine for DMGetDMXXXWrite(DM,DMXXX*)
entails a duplication of
the object unless the DM
associated with the DMXXX
object is the
original DM
that the DMXXX
object was created with. This can be
seen in the following code.
PetscErrorCode DMGetDMKSPWrite(DM dm,DMKSP *kspdm)
{
PetscErrorCode ierr;
DMKSP kdm;
PetscFunctionBegin;
PetscValidHeaderSpecific(dm,DM_CLASSID,1);
ierr = DMGetDMKSP(dm,&kdm);CHKERRQ(ierr);
if (!kdm->originaldm) kdm->originaldm = dm;
if (kdm->originaldm != dm) { /* Copy on write */
DMKSP oldkdm = kdm;
ierr = PetscInfo(dm,"Copying DMKSP due to write\n");CHKERRQ(ierr);
ierr = DMKSPCreate(PetscObjectComm((PetscObject)dm),&kdm);CHKERRQ(ierr);
ierr = DMKSPCopy(oldkdm,kdm);CHKERRQ(ierr);
ierr = DMKSPDestroy((DMKSP*)&dm->dmksp);CHKERRQ(ierr);
dm->dmksp = (PetscObject)kdm;
kdm->originaldm = dm;
}
*kspdm = kdm;
PetscFunctionReturn(0);
}
The routine DMGetDMXXX(DM,DMXXX*)
has the following form.
PetscErrorCode DMGetDMKSP(DM dm,DMKSP *kspdm)
{
PetscErrorCode ierr;
PetscFunctionBegin;
PetscValidHeaderSpecific(dm,DM_CLASSID,1);
*kspdm = (DMKSP) dm->dmksp;
if (!*kspdm) {
ierr = PetscInfo(dm,"Creating new DMKSP\n");CHKERRQ(ierr);
ierr = DMKSPCreate(PetscObjectComm((PetscObject)dm),kspdm);CHKERRQ(ierr);
dm->dmksp = (PetscObject) *kspdm;
(*kspdm)->originaldm = dm;
ierr = DMCoarsenHookAdd(dm,DMCoarsenHook_DMKSP,NULL,NULL);CHKERRQ(ierr);
ierr = DMRefineHookAdd(dm,DMRefineHook_DMKSP,NULL,NULL);CHKERRQ(ierr);
}
PetscFunctionReturn(0);
}
This routine uses DMCoarsenHookAdd()
and DMRefineHookAdd()
to
attach to the DM
object two functions that are automatically called
when the object is coarsened or refined. The hooks
DMCoarsenHook_DMXXX()
and DMRefineHook_DMXXX()
have the same form:
static PetscErrorCode DMCoarsenHook_DMKSP(DM dm,DM dmc,void *ctx)
{
PetscErrorCode ierr;
PetscFunctionBegin;
ierr = DMCopyDMKSP(dm,dmc);CHKERRQ(ierr);
PetscFunctionReturn(0);
}
where
PetscErrorCode DMCopyDMKSP(DM dmsrc,DM dmdest)
{
PetscErrorCode ierr;
PetscFunctionBegin;
PetscValidHeaderSpecific(dmsrc,DM_CLASSID,1);
PetscValidHeaderSpecific(dmdest,DM_CLASSID,2);
ierr = DMKSPDestroy((DMKSP*)&dmdest->dmksp);CHKERRQ(ierr);
dmdest->dmksp = dmsrc->dmksp;
ierr = PetscObjectReference(dmdest->dmksp);CHKERRQ(ierr);
ierr = DMCoarsenHookAdd(dmdest,DMCoarsenHook_DMKSP,NULL,NULL);CHKERRQ(ierr);
ierr = DMRefineHookAdd(dmdest,DMRefineHook_DMKSP,NULL,NULL);CHKERRQ(ierr);
PetscFunctionReturn(0);
}
ensures that the new DM
shares the same DMXXX
as the parent
DM
and also inherits the hooks if it is refined or coarsened.
If you provide callbacks to a solver after the DM
associated with
a solver has been refined or coarsened, those child DM
s will not
share a common DMXXX
.
The TS
object manages its callback functions in a way similar to
KSP
and SNES
, although there are no multilevel TS
implementations so in theory the DMTS
object is currently unneeded.