iter -iteration number
Notes
For example, during the computation of iteration 2 this would return 1.
This is useful for using lagged Jacobians (where one does not recompute the
Jacobian at each SNES iteration). For example, the code
ierr = SNESGetIterationNumber(snes,&it);
if (!(it % 2)) {
[compute Jacobian here]
}
can be used in your ComputeJacobian() function to cause the Jacobian to be
recomputed every second SNES iteration.
After the SNES solve is complete this will return the number of nonlinear iterations used.
See Also
SNESGetLinearSolveIterations()
Level
intermediate
Location
src/snes/interface/snes.c
Examples
src/snes/tutorials/ex2.c.html
src/snes/tutorials/ex3.c.html
src/snes/tutorials/ex5.c.html
src/snes/tutorials/ex14.c.html
src/snes/tutorials/ex15.c.html
src/snes/tutorials/ex18.c.html
src/snes/tutorials/ex19.c.html
src/snes/tutorials/ex21.c.html
src/snes/tutorials/ex25.c.html
src/snes/tutorials/ex30.c.html
src/snes/tutorials/ex35.c.html
Index of all SNES routines
Table of Contents for all manual pages
Index of all manual pages