This is the complete list of members for moab::MeshTopoUtil, including all inherited members.
common_entity(const EntityHandle ent1, const EntityHandle ent2, const int dim) | moab::MeshTopoUtil | |
construct_aentities(const Range &vertices) | moab::MeshTopoUtil | |
equivalent_entities(const EntityHandle entity, Range *equiv_ents=NULL) | moab::MeshTopoUtil | |
get_average_position(Range &entities, double *avg_position) | moab::MeshTopoUtil | |
get_average_position(const EntityHandle entity, double *avg_position) | moab::MeshTopoUtil | |
get_average_position(const EntityHandle *entities, const int num_entities, double *avg_position) | moab::MeshTopoUtil | |
get_bridge_adjacencies(Range &from_entities, int bridge_dim, int to_dim, Range &to_ents, int num_layers=1) | moab::MeshTopoUtil | |
get_bridge_adjacencies(const EntityHandle from_entity, const int bridge_dim, const int to_dim, Range &to_adjs) | moab::MeshTopoUtil | |
get_manifold(const EntityHandle star_entity, const int target_dim, Range &manifold) | moab::MeshTopoUtil | |
mbImpl | moab::MeshTopoUtil | private |
MeshTopoUtil(Interface *impl) | moab::MeshTopoUtil | inline |
opposite_entity(const EntityHandle parent, const EntityHandle child, EntityHandle &opposite_element) | moab::MeshTopoUtil | |
split_entities_manifold(Range &entities, Range &new_entities, Range *fill_entities) | moab::MeshTopoUtil | |
split_entities_manifold(EntityHandle *entities, const int num_entities, EntityHandle *new_entities, Range *fill_entities, EntityHandle *gowith_ents=NULL) | moab::MeshTopoUtil | |
split_entity_nonmanifold(EntityHandle split_ent, Range &old_adjs, Range &new_adjs, EntityHandle &new_entity) | moab::MeshTopoUtil | |
star_entities(const EntityHandle star_center, std::vector< EntityHandle > &star_entities, bool &bdy_entity, const EntityHandle starting_star_entity=0, std::vector< EntityHandle > *star_entities_dp1=NULL, Range *star_entities_candidates_dp1=NULL) | moab::MeshTopoUtil | |
star_entities_nonmanifold(const EntityHandle star_entity, std::vector< std::vector< EntityHandle > > &stars, std::vector< bool > *bdy_flags=NULL, std::vector< std::vector< EntityHandle > > *dp2_stars=NULL) | moab::MeshTopoUtil | |
star_next_entity(const EntityHandle star_center, const EntityHandle last_entity, const EntityHandle last_dp1, Range *star_candidates_dp1, EntityHandle &next_entity, EntityHandle &next_dp1) | moab::MeshTopoUtil | |
~MeshTopoUtil() | moab::MeshTopoUtil | inline |