Mesh Oriented datABase  (version 5.5.1)
An array-based unstructured mesh library
moab::MeshTopoUtil Member List

This is the complete list of members for moab::MeshTopoUtil, including all inherited members.

common_entity(const EntityHandle ent1, const EntityHandle ent2, const int dim)moab::MeshTopoUtil
construct_aentities(const Range &vertices)moab::MeshTopoUtil
equivalent_entities(const EntityHandle entity, Range *equiv_ents=NULL)moab::MeshTopoUtil
get_average_position(Range &entities, double *avg_position)moab::MeshTopoUtil
get_average_position(const EntityHandle entity, double *avg_position)moab::MeshTopoUtil
get_average_position(const EntityHandle *entities, const int num_entities, double *avg_position)moab::MeshTopoUtil
get_bridge_adjacencies(Range &from_entities, int bridge_dim, int to_dim, Range &to_ents, int num_layers=1)moab::MeshTopoUtil
get_bridge_adjacencies(const EntityHandle from_entity, const int bridge_dim, const int to_dim, Range &to_adjs)moab::MeshTopoUtil
get_manifold(const EntityHandle star_entity, const int target_dim, Range &manifold)moab::MeshTopoUtil
mbImplmoab::MeshTopoUtilprivate
MeshTopoUtil(Interface *impl)moab::MeshTopoUtilinline
opposite_entity(const EntityHandle parent, const EntityHandle child, EntityHandle &opposite_element)moab::MeshTopoUtil
split_entities_manifold(Range &entities, Range &new_entities, Range *fill_entities)moab::MeshTopoUtil
split_entities_manifold(EntityHandle *entities, const int num_entities, EntityHandle *new_entities, Range *fill_entities, EntityHandle *gowith_ents=NULL)moab::MeshTopoUtil
split_entity_nonmanifold(EntityHandle split_ent, Range &old_adjs, Range &new_adjs, EntityHandle &new_entity)moab::MeshTopoUtil
star_entities(const EntityHandle star_center, std::vector< EntityHandle > &star_entities, bool &bdy_entity, const EntityHandle starting_star_entity=0, std::vector< EntityHandle > *star_entities_dp1=NULL, Range *star_entities_candidates_dp1=NULL)moab::MeshTopoUtil
star_entities_nonmanifold(const EntityHandle star_entity, std::vector< std::vector< EntityHandle > > &stars, std::vector< bool > *bdy_flags=NULL, std::vector< std::vector< EntityHandle > > *dp2_stars=NULL)moab::MeshTopoUtil
star_next_entity(const EntityHandle star_center, const EntityHandle last_entity, const EntityHandle last_dp1, Range *star_candidates_dp1, EntityHandle &next_entity, EntityHandle &next_dp1)moab::MeshTopoUtil
~MeshTopoUtil()moab::MeshTopoUtilinline