Actual source code: random.c
petsc-3.6.1 2015-08-06
2: /*
3: This file contains routines for interfacing to random number generators.
4: This provides more than just an interface to some system random number
5: generator:
7: Numbers can be shuffled for use as random tuples
9: Multiple random number generators may be used
11: We are still not sure what interface we want here. There should be
12: one to reinitialize and set the seed.
13: */
15: #include <../src/sys/classes/random/randomimpl.h> /*I "petscsys.h" I*/
19: /*@
20: PetscRandomGetValue - Generates a random number. Call this after first calling
21: PetscRandomCreate().
23: Not Collective
25: Intput Parameter:
26: . r - the random number generator context
28: Output Parameter:
29: . val - the value
31: Level: intermediate
33: Notes:
34: Use VecSetRandom() to set the elements of a vector to random numbers.
36: When PETSc is compiled for complex numbers this returns a complex number with random real and complex parts.
37: Use PetscGetValueReal() to get a random real number.
39: To get a complex number with only a random real part, first call PetscRandomSetInterval() with a equal
40: low and high imaginary part. Similarly to get a complex number with only a random imaginary part call
41: PetscRandomSetInterval() with a equal low and high real part.
43: Example of Usage:
44: .vb
45: PetscRandomCreate(PETSC_COMM_WORLD,&r);
46: PetscRandomGetValue(r,&value1);
47: PetscRandomGetValue(r,&value2);
48: PetscRandomGetValue(r,&value3);
49: PetscRandomDestroy(&r);
50: .ve
52: Concepts: random numbers^getting
54: .seealso: PetscRandomCreate(), PetscRandomDestroy(), VecSetRandom(), PetscRandomGetValueReal()
55: @*/
56: PetscErrorCode PetscRandomGetValue(PetscRandom r,PetscScalar *val)
57: {
65: (*r->ops->getvalue)(r,val);
66: PetscObjectStateIncrease((PetscObject)r);
67: return(0);
68: }
72: /*@
73: PetscRandomGetValueReal - Generates a purely real random number. Call this after first calling
74: PetscRandomCreate().
76: Not Collective
78: Intput Parameter:
79: . r - the random number generator context
81: Output Parameter:
82: . val - the value
84: Level: intermediate
86: Notes:
87: Use VecSetRandom() to set the elements of a vector to random numbers.
89: Example of Usage:
90: .vb
91: PetscRandomCreate(PETSC_COMM_WORLD,&r);
92: PetscRandomGetValueReal(r,&value1);
93: PetscRandomGetValueReal(r,&value2);
94: PetscRandomGetValueReal(r,&value3);
95: PetscRandomDestroy(&r);
96: .ve
98: Concepts: random numbers^getting
100: .seealso: PetscRandomCreate(), PetscRandomDestroy(), VecSetRandom(), PetscRandomGetValue()
101: @*/
102: PetscErrorCode PetscRandomGetValueReal(PetscRandom r,PetscReal *val)
103: {
111: (*r->ops->getvaluereal)(r,val);
112: PetscObjectStateIncrease((PetscObject)r);
113: return(0);
114: }
118: /*@
119: PetscRandomGetInterval - Gets the interval over which the random numbers
120: will be randomly distributed. By default, this interval is [0,1).
122: Not collective
124: Input Parameters:
125: . r - the random number generator context
127: Output Parameters:
128: + low - The lower bound of the interval
129: - high - The upper bound of the interval
131: Level: intermediate
133: Concepts: random numbers^range
135: .seealso: PetscRandomCreate(), PetscRandomSetInterval()
136: @*/
137: PetscErrorCode PetscRandomGetInterval(PetscRandom r,PetscScalar *low,PetscScalar *high)
138: {
141: if (low) {
143: *low = r->low;
144: }
145: if (high) {
147: *high = r->low+r->width;
148: }
149: return(0);
150: }
154: /*@
155: PetscRandomSetInterval - Sets the interval over which the random numbers
156: will be randomly distributed. By default, this interval is [0,1).
158: Not collective
160: Input Parameters:
161: + r - the random number generator context
162: . low - The lower bound of the interval
163: - high - The upper bound of the interval
165: Level: intermediate
167: Notes: for complex numbers either the real part or the imaginary part of high must be greater than its low part; or both of them can be greater.
168: If the real or imaginary part of low and high are the same then that value is always returned in the real or imaginary part.
170: Concepts: random numbers^range
172: .seealso: PetscRandomCreate(), PetscRandomGetInterval()
173: @*/
174: PetscErrorCode PetscRandomSetInterval(PetscRandom r,PetscScalar low,PetscScalar high)
175: {
178: #if defined(PETSC_USE_COMPLEX)
179: if (PetscRealPart(low) > PetscRealPart(high)) SETERRQ(PETSC_COMM_SELF,PETSC_ERR_ARG_OUTOFRANGE,"only low < high");
180: if (PetscImaginaryPart(low) > PetscImaginaryPart(high)) SETERRQ(PETSC_COMM_SELF,PETSC_ERR_ARG_OUTOFRANGE,"only low < high");
181: #else
182: if (low >= high) SETERRQ2(PETSC_COMM_SELF,PETSC_ERR_ARG_OUTOFRANGE,"only low < high: Instead %g %g",(double)low,(double)high);
183: #endif
184: r->low = low;
185: r->width = high-low;
186: r->iset = PETSC_TRUE;
187: return(0);
188: }