:orphan:
# VecStrideScatterAll
Scatters all the single components from separate vectors into a multi-component vector.
## Synopsis
```
#include "petscvec.h"
PetscErrorCode VecStrideScatterAll(Vec s[], Vec v, InsertMode addv)
```
Collective
## Input Parameters
- ***s -*** the location where the subvectors are stored
- ***addv -*** one of `ADD_VALUES`, `INSERT_VALUES`, `MAX_VALUES`
## Output Parameter
- ***v -*** the multicomponent vector
## Notes
One must call `VecSetBlockSize()` before this routine to set the stride
information, or use a vector created from a multicomponent `DMDA`.
The parallel layout of the vector and the subvector must be the same;
i.e., nlocal of v = stride*(nlocal of s)
Not optimized; could be easily
## See Also
`Vec`, `VecStrideNorm()`, `VecStrideScatter()`, `VecStrideMin()`, `VecStrideMax()`, `VecStrideGather()`,
`VecStrideScatterAll()`
## Level
advanced
## Location
src/vec/vec/utils/vinv.c
## Examples
src/snes/tutorials/ex7.c
src/vec/vec/tutorials/ex16.c
src/vec/vec/tutorials/ex16f.F90
---
[Edit on GitLab](https://gitlab.com/petsc/petsc/-/edit/release/src/vec/vec/utils/vinv.c)
[Index of all Vec routines](index.md)
[Table of Contents for all manual pages](/manualpages/index.md)
[Index of all manual pages](/manualpages/singleindex.md)