VecRestoreArray3d#

Restores a vector after VecGetArray3d() has been called.

Synopsis#

#include "petscvec.h"   
PetscErrorCode VecRestoreArray3d(Vec x, PetscInt m, PetscInt n, PetscInt p, PetscInt mstart, PetscInt nstart, PetscInt pstart, PetscScalar ***a[])

Logically Collective

Input Parameters#

  • x - the vector

  • m - first dimension of three dimensional array

  • n - second dimension of the three dimensional array

  • p - third dimension of the three dimensional array

  • mstart - first index you will use in first coordinate direction (often 0)

  • nstart - first index in the second coordinate direction (often 0)

  • pstart - first index in the third coordinate direction (often 0)

  • a - location of pointer to array obtained from VecGetArray3d()

Notes#

For regular PETSc vectors this routine does not involve any copies. For any special vectors that do not store local vector data in a contiguous array, this routine will copy the data back into the underlying vector data structure from the array obtained with VecGetArray().

This routine actually zeros out the a pointer.

See Also#

Vectors and Parallel Data, Vec, VecGetArray(), VecRestoreArray(), VecRestoreArrays(), VecRestoreArrayF90(), VecPlaceArray(), VecGetArray2d(), VecGetArray3d(), VecRestoreArray3d(), DMDAVecGetArray(), DMDAVecRestoreArray() VecGetArray1d(), VecRestoreArray1d(), VecGetArray4d(), VecRestoreArray4d(), VecGet

Level#

developer

Location#

src/vec/vec/interface/rvector.c


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