ADD_VALUES#

Adds a value into a vector or matrix, if there previously was no value, just puts the value into that location

See Also#

InsertMode, VecSetValues(), MatSetValues(), VecSetValue(), VecSetValuesBlocked(), VecSetValuesLocal(), VecSetValuesBlockedLocal(), MatSetValuesBlocked(), INSERT_VALUES, MatSetValuesBlockedLocal(), MatSetValuesLocal(), VecScatterBegin(), VecScatterEnd(), MAX_VALUES

Level#

beginner

Location#

include/petscsystypes.h

Examples#

src/dm/tutorials/ex1.c
src/dm/tutorials/ex14.c
src/dm/tutorials/ex2.c
src/dm/tutorials/ex20.c
src/dm/tutorials/ex21.c
src/dm/tutorials/ex5.c
src/dm/tutorials/ex7.c
src/dm/tutorials/ex9.c
src/ksp/ksp/tutorials/ex11.c
src/ksp/ksp/tutorials/ex11f.F90
src/ksp/ksp/tutorials/ex15f.F90


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