:orphan: # SNESLINESEARCHNCGLINEAR Special line search only for the nonlinear CG solver `SNESNCG` This line search uses the length "as if" the problem is linear (that is what is computed by the linear CG method) using the Jacobian of the function. alpha = (r, r) / (p, Ap) = (f, f) / (y, Jy) where r (f) is the current residual (function value), p (y) is the current search direction. ## Notes This requires a Jacobian-vector product but does not require the solution of a linear system with the Jacobian This is a "odd-ball" line search, we don't know if it is in the literature or used in practice by anyone. ## See Also `SNESLineSearchCreate()`, `SNESLineSearchSetType()` ## Level advanced ## Location src/snes/impls/ncg/snesncg.c --- [Edit on GitLab](https://gitlab.com/petsc/petsc/-/edit/release/src/snes/impls/ncg/snesncg.c) [Index of all SNES routines](index.md) [Table of Contents for all manual pages](/manualpages/index.md) [Index of all manual pages](/manualpages/singleindex.md)