Actual source code: ex4.c
2: static char help[] = "Demonstrates various vector routines for DMDA.\n\n";
4: /*
5: Include "petscpf.h" so that we can use pf functions and "petscdmda.h" so
6: we can use the PETSc distributed arrays
7: */
9: #include <petscpf.h>
10: #include <petscdm.h>
11: #include <petscdmda.h>
13: PetscErrorCode myfunction(void *ctx, PetscInt n, const PetscScalar *xy, PetscScalar *u)
14: {
15: PetscInt i;
18: for (i = 0; i < n; i++) {
19: u[2 * i] = xy[2 * i];
20: u[2 * i + 1] = xy[2 * i + 1];
21: }
22: return 0;
23: }
25: int main(int argc, char **argv)
26: {
27: Vec u, xy;
28: DM da;
29: PetscInt m = 10, n = 10, dof = 2;
30: PF pf;
33: PetscInitialize(&argc, &argv, (char *)0, help);
34: DMDACreate2d(PETSC_COMM_WORLD, DM_BOUNDARY_NONE, DM_BOUNDARY_NONE, DMDA_STENCIL_BOX, m, n, PETSC_DECIDE, PETSC_DECIDE, dof, 1, 0, 0, &da);
35: DMSetFromOptions(da);
36: DMSetUp(da);
37: DMDASetUniformCoordinates(da, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
38: DMCreateGlobalVector(da, &u);
39: DMGetCoordinates(da, &xy);
41: DMDACreatePF(da, &pf);
42: PFSet(pf, myfunction, 0, 0, 0, 0);
43: PFSetFromOptions(pf);
45: PFApplyVec(pf, xy, u);
47: VecView(u, PETSC_VIEWER_DRAW_WORLD);
49: /*
50: Free work space. All PETSc objects should be destroyed when they
51: are no longer needed.
52: */
53: VecDestroy(&u);
54: PFDestroy(&pf);
55: DMDestroy(&da);
56: PetscFinalize();
57: return 0;
58: }
60: /*TEST
62: test:
64: TEST*/