Actual source code: petscdmplextypes.h
1: #ifndef PETSCDMPLEXTYPES_H
2: #define PETSCDMPLEXTYPES_H
4: /* SUBMANSEC = DMPlex */
6: /*E
7: DMPlexShape - The domain shape used for automatic mesh creation.
9: Existing shapes include
10: $ DM_SHAPE_BOX - The tensor product of intervals in dimension d
11: $ DM_SHAPE_BOX_SURFACE - The surface of a box in dimension d+1
12: $ DM_SHAPE_BALL - The d-dimensional ball
13: $ DM_SHAPE_SPHERE - The surface of the (d+1)-dimensional ball
14: $ DM_SHAPE_CYLINDER - The tensor product of the interval and disk
15: $ DM_SHAPE_SCHWARZ_P - The Schwarz-P triply periodic minimal surface
16: $ DM_SHAPE_GYROID - The Gyroid triply periodic minimal surface
17: $ DM_SHAPE_DOUBLET - The mesh of two cells of a specified type
18: $ DM_SHAPE_ANNULUS - The area between two concentric spheres in dimension d
20: Level: beginner
22: .seealso: `DMPlexGetCellRefiner()`, `DMPlexSetCellRefiner()`, `DMRefine()`, `DMPolytopeType`
23: E*/
24: typedef enum {
25: DM_SHAPE_BOX,
26: DM_SHAPE_BOX_SURFACE,
27: DM_SHAPE_BALL,
28: DM_SHAPE_SPHERE,
29: DM_SHAPE_CYLINDER,
30: DM_SHAPE_SCHWARZ_P,
31: DM_SHAPE_GYROID,
32: DM_SHAPE_DOUBLET,
33: DM_SHAPE_ANNULUS,
34: DM_SHAPE_UNKNOWN
35: } DMPlexShape;
36: PETSC_EXTERN const char *const DMPlexShapes[];
38: /*E
39: DMPlexCSRAlgorithm - The algorithm for building the adjacency graph in CSR format, usually for a mesh partitioner
41: Existing shapes include
42: $ DM_PLEX_CSR_MAT - Use `MatPartitioning` by first making a matrix
43: $ DM_PLEX_CSR_GRAPH - Use the original `DMPLEX` and communicate along the boundary
44: $ DM_PLEX_CSR_OVERLAP - Build an overlapped `DMPLEX` and then locally compute
46: Level: beginner
48: .seealso: `DMPlexCreatePartitionerGraph()`, `PetscPartitionerDMPlexPartition()`, `DMPlexDistribute()`
49: E*/
50: typedef enum {
51: DM_PLEX_CSR_MAT,
52: DM_PLEX_CSR_GRAPH,
53: DM_PLEX_CSR_OVERLAP
54: } DMPlexCSRAlgorithm;
55: PETSC_EXTERN const char *const DMPlexCSRAlgorithms[];
57: typedef struct _p_DMPlexPointQueue *DMPlexPointQueue;
58: struct _p_DMPlexPointQueue {
59: PetscInt size; /* Size of the storage array */
60: PetscInt *points; /* Array of mesh points */
61: PetscInt front; /* Index of the front of the queue */
62: PetscInt back; /* Index of the back of the queue */
63: PetscInt num; /* Number of enqueued points */
64: };
66: #endif