Actual source code: snesj2.c
petsc-3.14.6 2021-03-30
2: #include <petsc/private/snesimpl.h>
3: #include <petscdm.h>
5: /*
6: MatFDColoringSetFunction() takes a function with four arguments, we want to use SNESComputeFunction()
7: since it logs function computation information.
8: */
9: static PetscErrorCode SNESComputeFunctionCtx(SNES snes,Vec x,Vec f,void *ctx)
10: {
11: return SNESComputeFunction(snes,x,f);
12: }
14: /*@C
15: SNESComputeJacobianDefaultColor - Computes the Jacobian using
16: finite differences and coloring to exploit matrix sparsity.
18: Collective on SNES
20: Input Parameters:
21: + snes - nonlinear solver object
22: . x1 - location at which to evaluate Jacobian
23: - ctx - MatFDColoring context or NULL
25: Output Parameters:
26: + J - Jacobian matrix (not altered in this routine)
27: - B - newly computed Jacobian matrix to use with preconditioner (generally the same as J)
29: Level: intermediate
31: Options Database Key:
32: + -snes_fd_color_use_mat - use a matrix coloring from the explicit matrix nonzero pattern instead of from the DM providing the matrix
33: . -snes_fd_color - Activates SNESComputeJacobianDefaultColor() in SNESSetFromOptions()
34: . -mat_fd_coloring_err <err> - Sets <err> (square root of relative error in the function)
35: . -mat_fd_coloring_umin <umin> - Sets umin, the minimum allowable u-value magnitude
36: . -mat_fd_type - Either wp or ds (see MATMFFD_WP or MATMFFD_DS)
37: . -snes_mf_operator - Use matrix free application of Jacobian
38: - -snes_mf - Use matrix free Jacobian with not explicit Jacobian represenation
40: Notes:
41: If the coloring is not provided through the context, this will first try to get the
42: coloring from the DM. If the DM type has no coloring routine, then it will try to
43: get the coloring from the matrix. This requires that the matrix have nonzero entries
44: precomputed.
46: SNES supports three approaches for computing (approximate) Jacobians: user provided via SNESSetJacobian(), matrix free via SNESSetUseMatrixFree,
47: and computing explictly with finite differences and coloring using MatFDColoring. It is also possible to use automatic differentiation and the MatFDColoring object.
50: .seealso: SNESSetJacobian(), SNESTestJacobian(), SNESComputeJacobianDefault(), SNESSetUseMatrixFree(),
51: MatFDColoringCreate(), MatFDColoringSetFunction()
53: @*/
55: PetscErrorCode SNESComputeJacobianDefaultColor(SNES snes,Vec x1,Mat J,Mat B,void *ctx)
56: {
57: MatFDColoring color = (MatFDColoring)ctx;
59: DM dm;
60: MatColoring mc;
61: ISColoring iscoloring;
62: PetscBool hascolor;
63: PetscBool solvec,matcolor = PETSC_FALSE;
67: if (!color) {PetscObjectQuery((PetscObject)B,"SNESMatFDColoring",(PetscObject*)&color);}
69: if (!color) {
70: SNESGetDM(snes,&dm);
71: DMHasColoring(dm,&hascolor);
72: matcolor = PETSC_FALSE;
73: PetscOptionsGetBool(((PetscObject)snes)->options,((PetscObject)snes)->prefix,"-snes_fd_color_use_mat",&matcolor,NULL);
74: if (hascolor && !matcolor) {
75: DMCreateColoring(dm,IS_COLORING_GLOBAL,&iscoloring);
76: MatFDColoringCreate(B,iscoloring,&color);
77: MatFDColoringSetFunction(color,(PetscErrorCode (*)(void))SNESComputeFunctionCtx,NULL);
78: MatFDColoringSetFromOptions(color);
79: MatFDColoringSetUp(B,iscoloring,color);
80: ISColoringDestroy(&iscoloring);
81: } else {
82: MatColoringCreate(B,&mc);
83: MatColoringSetDistance(mc,2);
84: MatColoringSetType(mc,MATCOLORINGSL);
85: MatColoringSetFromOptions(mc);
86: MatColoringApply(mc,&iscoloring);
87: MatColoringDestroy(&mc);
88: MatFDColoringCreate(B,iscoloring,&color);
89: MatFDColoringSetFunction(color,(PetscErrorCode (*)(void))SNESComputeFunctionCtx,NULL);
90: MatFDColoringSetFromOptions(color);
91: MatFDColoringSetUp(B,iscoloring,color);
92: ISColoringDestroy(&iscoloring);
93: }
94: PetscObjectCompose((PetscObject)B,"SNESMatFDColoring",(PetscObject)color);
95: PetscObjectDereference((PetscObject)color);
96: }
98: /* F is only usable if there is no RHS on the SNES and the full solution corresponds to x1 */
99: VecEqual(x1,snes->vec_sol,&solvec);
100: if (!snes->vec_rhs && solvec) {
101: Vec F;
102: SNESGetFunction(snes,&F,NULL,NULL);
103: MatFDColoringSetF(color,F);
104: }
105: MatFDColoringApply(B,color,x1,snes);
106: if (J != B) {
107: MatAssemblyBegin(J,MAT_FINAL_ASSEMBLY);
108: MatAssemblyEnd(J,MAT_FINAL_ASSEMBLY);
109: }
110: return(0);
111: }