Actual source code: baijsolvnat1.c
petsc-3.13.6 2020-09-29
1: #include <../src/mat/impls/baij/seq/baij.h>
2: #include <petsc/private/kernels/blockinvert.h>
5: /*
6: Special case where the matrix was ILU(0) factored in the natural
7: ordering. This eliminates the need for the column and row permutation.
8: */
9: PetscErrorCode MatSolve_SeqBAIJ_1_NaturalOrdering_inplace(Mat A,Vec bb,Vec xx)
10: {
11: Mat_SeqBAIJ *a = (Mat_SeqBAIJ*)A->data;
12: const PetscInt n = a->mbs,*vi,*ai=a->i,*aj=a->j,*diag=a->diag;
13: PetscErrorCode ierr;
14: const MatScalar *aa=a->a,*v;
15: PetscScalar *x;
16: const PetscScalar *b;
17: PetscScalar s1,x1;
18: PetscInt jdx,idt,idx,nz,i;
21: VecGetArrayRead(bb,&b);
22: VecGetArray(xx,&x);
24: /* forward solve the lower triangular */
25: idx = 0;
26: x[0] = b[0];
27: for (i=1; i<n; i++) {
28: v = aa + ai[i];
29: vi = aj + ai[i];
30: nz = diag[i] - ai[i];
31: idx += 1;
32: s1 = b[idx];
33: while (nz--) {
34: jdx = *vi++;
35: x1 = x[jdx];
36: s1 -= v[0]*x1;
37: v += 1;
38: }
39: x[idx] = s1;
40: }
41: /* backward solve the upper triangular */
42: for (i=n-1; i>=0; i--) {
43: v = aa + diag[i] + 1;
44: vi = aj + diag[i] + 1;
45: nz = ai[i+1] - diag[i] - 1;
46: idt = i;
47: s1 = x[idt];
48: while (nz--) {
49: idx = *vi++;
50: x1 = x[idx];
51: s1 -= v[0]*x1;
52: v += 1;
53: }
54: v = aa + diag[i];
55: x[idt] = v[0]*s1;
56: }
57: VecRestoreArrayRead(bb,&b);
58: VecRestoreArray(xx,&x);
59: PetscLogFlops(2.0*(a->nz) - A->cmap->n);
60: return(0);
61: }
64: PetscErrorCode MatForwardSolve_SeqBAIJ_1_NaturalOrdering(Mat A,Vec bb,Vec xx)
65: {
66: Mat_SeqBAIJ *a = (Mat_SeqBAIJ*)A->data;
67: PetscErrorCode ierr;
68: const PetscInt n = a->mbs,*ai = a->i,*aj = a->j,*vi;
69: PetscScalar *x,sum;
70: const PetscScalar *b;
71: const MatScalar *aa = a->a,*v;
72: PetscInt i,nz;
75: if (!n) return(0);
77: VecGetArrayRead(bb,&b);
78: VecGetArray(xx,&x);
80: /* forward solve the lower triangular */
81: x[0] = b[0];
82: v = aa;
83: vi = aj;
84: for (i=1; i<n; i++) {
85: nz = ai[i+1] - ai[i];
86: sum = b[i];
87: PetscSparseDenseMinusDot(sum,x,v,vi,nz);
88: v += nz;
89: vi += nz;
90: x[i] = sum;
91: }
92: PetscLogFlops(a->nz - A->cmap->n);
93: VecRestoreArrayRead(bb,&b);
94: VecRestoreArray(xx,&x);
95: return(0);
96: }
98: PetscErrorCode MatBackwardSolve_SeqBAIJ_1_NaturalOrdering(Mat A,Vec bb,Vec xx)
99: {
100: Mat_SeqBAIJ *a = (Mat_SeqBAIJ*)A->data;
101: PetscErrorCode ierr;
102: const PetscInt n = a->mbs,*aj = a->j,*adiag = a->diag,*vi;
103: PetscScalar *x,sum;
104: const PetscScalar *b;
105: const MatScalar *aa = a->a,*v;
106: PetscInt i,nz;
109: if (!n) return(0);
111: VecGetArrayRead(bb,&b);
112: VecGetArray(xx,&x);
114: /* backward solve the upper triangular */
115: for (i=n-1; i>=0; i--) {
116: v = aa + adiag[i+1] + 1;
117: vi = aj + adiag[i+1] + 1;
118: nz = adiag[i] - adiag[i+1]-1;
119: sum = b[i];
120: PetscSparseDenseMinusDot(sum,x,v,vi,nz);
121: x[i] = sum*v[nz]; /* x[i]=aa[adiag[i]]*sum; v++; */
122: }
124: PetscLogFlops(2.0*a->nz - A->cmap->n);
125: VecRestoreArrayRead(bb,&b);
126: VecRestoreArray(xx,&x);
127: return(0);
128: }
130: PetscErrorCode MatSolve_SeqBAIJ_1_NaturalOrdering(Mat A,Vec bb,Vec xx)
131: {
132: Mat_SeqBAIJ *a = (Mat_SeqBAIJ*)A->data;
133: PetscErrorCode ierr;
134: const PetscInt n = a->mbs,*ai = a->i,*aj = a->j,*adiag = a->diag,*vi;
135: PetscScalar *x,sum;
136: const PetscScalar *b;
137: const MatScalar *aa = a->a,*v;
138: PetscInt i,nz;
141: if (!n) return(0);
143: VecGetArrayRead(bb,&b);
144: VecGetArray(xx,&x);
146: /* forward solve the lower triangular */
147: x[0] = b[0];
148: v = aa;
149: vi = aj;
150: for (i=1; i<n; i++) {
151: nz = ai[i+1] - ai[i];
152: sum = b[i];
153: PetscSparseDenseMinusDot(sum,x,v,vi,nz);
154: v += nz;
155: vi += nz;
156: x[i] = sum;
157: }
159: /* backward solve the upper triangular */
160: for (i=n-1; i>=0; i--) {
161: v = aa + adiag[i+1] + 1;
162: vi = aj + adiag[i+1] + 1;
163: nz = adiag[i] - adiag[i+1]-1;
164: sum = x[i];
165: PetscSparseDenseMinusDot(sum,x,v,vi,nz);
166: x[i] = sum*v[nz]; /* x[i]=aa[adiag[i]]*sum; v++; */
167: }
169: PetscLogFlops(2.0*a->nz - A->cmap->n);
170: VecRestoreArrayRead(bb,&b);
171: VecRestoreArray(xx,&x);
172: return(0);
173: }